How Powerful is Bowser?

 

Before we start:


For what is being considered canon to the Mario series, see my previous blog. This includes my reasoning for considering what I am for this, including Paper Mario, Mario + Rabbids, and the Super Mario Adventures comic. I will also be using any official guides, manuals, websites, or any other official source, and while the original Japanese will have the most priority, I will be including any official translations as long as they do not deviate too far from the original source and are used as supplemental material.

In terms of what will be listed as arsenal, Bowser has had access to several powerful artifacts, and these will be viewed on a case-by-case basis. In general, I won't be listing anything that isn't reasonable for Bowser to still be in possession of, which includes several one-off macguffins such as the Star Rod, the Dream Stone, Music Keys, the Vibe Scepter, the Royal Sticker, or the Pure Hearts. Anything else realistic is fair game. You could technically argue that these "non-standard equipment" could still be accessed in a fight due to some of Bowser's abilities that I will talk about later, but I am still not going to include them. Maybe I will make another blog sometime later talking specifically about these items, as they are actually interesting to talk about, but that isn't in the current plans.

Background

Born as one of the seven Star Children and raised by his caretaker Kamek, Lord Bowser, king of the Koopa Kingdom, was made to be a villain. Even at a young age he was capturing babies and terrorizing Yoshis. However, every villainous plot he attempted, he was always foiled by a red cap-wearing baby named Mario. Throughout his life, every time Bowser would try something, Mario was there to stop him. Bowser eventually set his sights on the Mushroom Kingdom and its princess, Peach. After transforming every Mushroom Kingdom citizen into bricks, stones, and plants, he would kidnap Princess Peach, as she was the only one capable of undoing this magic. Of course, like always, Mario stood up to stop him, dropping him into lava and saving the Mushroom Kingdom.

But Bowser would not give up. He continued to terrorize the Mushroom Kingdom through any means possible, typically by kidnapping Princess Peach. While his exact reasoning differs every time, as sometimes he wants to prevent her from using magic, sometimes he wants to marry her to take over, and sometimes he just wants to give his son a mother figure, but he always finds a way to do it. His motives aren't always Peach-related either. He's tried to create his own theme park or even a galaxy-sized empire at the center of the universe, and after teaming up with Antasma to take over the world, he would betray him and keep the Dream Stone they stole for himself.

However, Bowser is not pure evil. He does care about his minions and ultimately will do what is best for his kingdom, even if it means teaming up with his archenemies to defeat a greater evil. He also can put aside his differences with Mario to get together for some classic go-karting, sports, or parties, provided he gets to invite some of his minions of course. Even still though, Bowser remains a constant thorn in the Mario brothers' sides, and if you are a Toad then you best beware, because Bowser is coming.

Experience and Skill




Bowser is also surprisingly very intelligent. He has boasted about having an IQ of 9,800, which is both absurd and impossible, while revealing that he created sentient beings in his lab. He's created multiple Bowser mechs, a space station, and a bubble machine that created exact duplicated of other characters. He was also able to play the dummy the whole time working with Antasma, only to betray him at the very end, and Antasma is known as very cunning and calculating. He's also shown to have quite the knowledge on magical artifacts and weapons, as shown with his experience using Power Stars, Grand Stars, the Dream Stone, the Star Rod, and the Royal Stickers. He's even harnessed the power of a Grand Star to power his Dark Matter Reactor, which generated Dark Matter that could destroy anything that touched it.

All in all, Bowser is very experienced against a wide variety of extremely skillful foes. He has been fighting for his entire life and although he may seem like a dumb brute at some times, he is actually incredibly intelligent, resourceful, and creative.

Equipment


Bowser Shell

Bowser's shell is an immensely durable covering that stays on Bowser at all times. He can duck down to protect himself from attacks, or pull all of himself into the shell to use as an attack. When in the shell he can spin fast enough to use as a battering ram. By spinning in his shell, Bowser is able to reflect projectiles thrown his way, and while in his shell he can perform a ground pound-like move called a Body Slam. Bowser is also able to curl himself into a ball somehow so that the shell is on all sides, and he can use this to climb walls. His shell is far more durable than the rest of his body, and he has shown to be unaffected by attacks that would normally damage him. His shell has also shown the ability to shoot out spikes as long range attacks, and he can shoot many of these out at once that somewhat home in on an enemy.


Super Mario RPG Shells

In Super Mario RPG, Bowser gains access to several shells that he can swap out for his original shell that increase his defense and magical defense. They are the Happy Shell, the Courage Shell, the Fire Shell, and the Heal Shell. Despite their names, they all share the same effects of increasing defense, with the Heal Shell increasing it the most out of any of them.

Bowser's Inside Story Shells

In Mario & Luigi: Bowser's Inside Story, Bowser has access to many more shells that he can swap out for his original shell to give him certain buffs. These will be gotten from the 3DS remake, as in the original all of them just buff defense and that's it

  • Armored ShellIncreases Bowser’s defense by 80 points, and doubles his defense when he is badly hurt.
  • Blazing ShellIncreases health by 20 and defense by 90, and it burns the enemy when they touch it.
  • Command ShellIncreases BP by 10 and defense by 120, and it increases the power of a random Brawl Attack, and reduces the BP used.
  • Divine ShellIncreases BP by 30 and defense by 200, and it automatically recovers health and BP throughout the battle.
  • Dream ShellIncreases health by 40 and defense by 180, and increases the strength of Bowser’s punches (likely extends to all physical attacks).
  • Gilt ShellIncreases power by 45 and defense by 160, and it will heal Bowser of any status effects after one turn (likely would mean a few seconds). The status effects in this game that Bowser can be affected by are Defense-down, Dizzy, Fury, Power-down, Speed-down, and Sick.
  • Golden ShellIncreases defense by 8, doesn’t do much but looks really cool.
  • Ironclad ShellIncreases defense by 300 and increases the strength of Bowser’s critical and lucky hits.
  • Judge ShellIncreases defense by 70 and turns Bowser’s fury into power.
  • King ShellIncreases defense by 260 and increases Bowser’s HORN (Basically his luck).
  • Lightweight ShellIncreases defense by 60 and increases speed by a small amount.
  • Rampage ShellIncreases power by 10 and defense by 100, and enrages Bowser immediately, activating FURY (will be covered later).
  • Rock ShellIncreases BP by 10 and defense by 95, and completely blocks all status effects.
  • Royal ShellIncreases defense by 8, the default Shell at the beginning of the game with nothing special.
  • Safety ShellIncreases defense by 50 and reduces all damage dealt to Bowser.
  • Special ShellIncreases defense by 30 and completely blocks Bowser from being dizzy.
  • Stamina ShellIncreases health by 70 and defense by 90, and increases health under normal circumstances and defense when badly hurt.
  • Wicked ShellIncreases power by 30 and defense by 230, and enrages Bowser immediately, activating FURY.

Hammers


Spike Balls


Barrels

Taking inspiration from Mario's first villain, Bowser is able to summon giant barrels to throw at enemies.

Castle Rock


Wedding Hats


Kick Bombs

Bombs that Bowser appears to store in the Koopa ChaseThey are shaped like soccer balls/footballs and can be kicked around to explode them. They also can be activated immediately should Bowser so choose. Gigantic versions are later summoned by Fury Bowser.

Flaming Boomerangs


Koopa Shells


Power-ups

Bowser has used a couple of Mario's power-ups in battle before. They are as follows:

Additionally, it is shown that Bowser has several Super Leaves he gives out to his minions, though he is never shown using one on himself. 

Bowser's Inside Story items

In Mario & Luigi: Bowser's Inside Story, Bowser has access to many items that can benefit him in several different ways. 


Bands

Armbands that Bowser wears that give him different buffs and abilities. Unlike the Shells, all of the Bands share the same functions in the original and remake.

  • Block Band: Increases Bowser’s defense by 20%.
  • Breath Band: Recovers some of Bowser’s health and increases his power after a successful Vacuum.
  • Counter Band: Recovers some of Bowser’s BP after he successfully counterattacks.
  • Fury Band: Increases Bowser’s power by 20% when he’s under the FURY status effect.
  • Gourmet Band: Cures all of Bowser’s status effects after he eats a drumstick.
  • Hunter Band: Increases Bowser’s strength by 10% when he kills an opponent, for a max of up to a 30% increase.
  • Iron Fist Band: Increases the strength of Bowser’s punches by 20%, likely extends to all other physical attacks.
  • KO Band: Lets Bowser occasionally defeat an enemy with a single punch attack, likely extends to all other physical attacks.
  • Lucky Band: Doubles the chance that Bowser gets a lucky hit.
  • Minion Band/Minion Band SP: Automatically regenerates some BP every turn.
  • Power Band: Increases Bowser’s power by 9 points and by 10%.
  • Power Band +: Increases Bowser’s power by 19 points and by 20%.
  • Shocking Band: Increases the power of Bowser’s encountering attack. Basically, should Bowser be able to get the jump on an opponent, the strength of his surprise attack is increased.
  • Stamina Band: Increases Bowser’s strength by 15% when he eats a drumstick.
  • Vampire Band: Recovers 8% of Bowser’s health when he uses a punch attack, likely extends to all other physical attacks.

Fangs

Fangs that Bowser wears that give him different buffs and abilities. Like with bands, they have the same function in the original and the remake.

    • Block Fangs: Increases Bowser’s defense by 20%.
    • Bone Fangs: Increases Bowser’s defense by 30% after he eats a drumstick.
    • Brawl Fangs: Randomly increases the power of Bowser’s Brawl Attacks and reduces the BP used.
    • Breath Fangs: Allows Bowser to be able to vacuum a random bean from the opponent occasionally.
    • Burning Fangs: Doubles the chance of inflicting a burn on the opponent when using Bowser’s fire attacks.
    • Double-edged Fangs: Increases Bowser’s strength, but inflicts damage onto Bowser should he not receive an EXCELLENT rating.
    • Flashy Fangs: No special effect, but they sell for really good.
    • Fury Fangs: Makes Bowser irritable, making it 50% more likely to activate FURY.
    • Gaudy Fangs: Cuts Bowser’s health in half, but increases all of his other stats (BP, Power, Defense, Speed, and Horn) for four turns.
    • Intruder Fangs: Allows Bowser to take 2 actions in one turn, so it likely boosts his combat speed or something like that.
    • Power Fangs/Power Fangs X: Increases Bowser’s power by 10%/20%.
    • Red-Hot Fangs/Red-Hot Fangs DX: Increases the power of Bowser’s fire attacks.
    • Special Fangs/Special Fangs X: Increases Bowser’s BP by 20%/40%.

                            Rings

                            Rings that Bowser wears that give him different buffs and abilities. Most of them are the same in the original and the remake, so for the ones that are different I will split them up.

                            • Block Ring: Increases Bowser’s defense by 30%.
                            • Cheap Ring: Reduces the amount of BP needed to perform a random Brawl Attack by 30%, and it changes every turn.
                            • Counter Ring/Counter Ring DX: Increases the power of Bowser’s counterattacks.
                            • Drumstick Ring (original): Occasionally automatically makes Bowser eat a drumstick before he makes a move.
                            • Drumstick Ring (remake): Automatically feeds Bowser a drumstick when he gets low on health.
                            • Economy Ring: The BP required for Bowser to use a Brawl Attack is cut in half.
                            • Excellent Ring: Restores 10% of Bowser’s BP when he gets an Excellent rating on an attack.
                            • Fast Cash Ring: Doubles the amount of coins received from Bowser defeating small enemies in the field.
                            • Fill-Up Ring: Restores 4 BP every turn.
                            • Glutton Ring: Allows Bowser to eat 2 drumsticks at the same time.
                            • Greedy Ring: Makes all enemies drop rare items when they are defeated by Bowser.
                            • Hard Ring: Increases Bowser’s defense by 20%.
                            • Heroic Ring: Increases the power of Bowser’s Brawl Attacks by 30%, but doubles the BP price of the attacks.
                            • Lucky Ring/Lucky Ring DX: Increases the power of Bowser’s critical and lucky attacks.
                            • Peace Ring: Restores 15 health each turn. 
                            • Restore Ring: Restores 10 health and 3 BP each turn.
                            • Safety Ring (original): Increases Bowser’s health by 20%.
                            • Safety Ring (remake): Increases Bowser’s health by 40 points, and reduces damage dealt to Bowser.
                            • Treasure Ring: Doubles the chance an enemy will drop an item.

                            Beans

                                                              Beans are items that Bowser can eat to boost various statsThey each increase a different stat by 1 point, so not very much, but Bowser can carry a lot at a time. He does have a limited amount of them, so I will be listing how many he is able to collect at a time. There are a different amount in the original and the remake, so I will be listing both.

                                                                • Heart Beans: Beans that increase Bowser’s health. There are 127 in the original and 38 in the remake.
                                                                • Special Beans: Beans that increase Bowser’s BP. There are 70 in the original and 31 in the remake.
                                                                • Power Beans: Beans that increase Bowser’s power. There are 54 in the original and 19 in the remake.
                                                                • Defense Beans: Beans that increase Bowser’s defense. There are 13 in the remake.
                                                                • Speed Beans: Beans that increase Bowser’s speed. There are 23 in the remake.
                                                                • Flex Beans: Beans that increase Bowser’s horn (his luck). There are 20 in the remake.

                                                                Super Mario RPG Items



                                                                Super Mario RPG Accessories and Armor



                                                                Super Mario RPG Weapons

                                                                          In Super Mario RPG, Bowser also has several unique weapons that he can use.


                                                                          Pixls


                                                                          While Pixls are separate characters, they remain with the player even after the story and are given no indication that they would leave, so I believe it is fair to give them to Bowser here. The only exception is Tippi, who leaves at the end of the game to be with Blumiere and turn back into a human. She is eventually replaced with the robotic Pixl Tiptron, who possesses all of the abilities of Tippi.


                                                                          Super Paper Mario items

                                                                          In Super Paper Mario, Bowser has access to several items that can benefit him in a variety of ways.

                                                                          Defense Items

                                                                          Attack and Defensive Items

                                                                          Recovery Items

                                                                          To avoid being extremely repetitive, a majority of recovery items have the same effect of restoring some amount of health and curing the user of poison. They will not be listed individually and instead can be found here.

                                                                          Miscellaneous Items


                                                                          Bowzooka

                                                                          The Bowzooka is Bowser's choice of weapon in Mario + Rabbids Sparks of Hope. It is a long-range weapon that shoots a projectile which creates an explosion when it hits. This can be upgraded in the game to increase its damage, range, and explosion power. This weapon also has several cosmetic costumes that don't affect it's power at all.

                                                                          Sparks

                                                                          Sparks, originally known as Rabbid Lumas by Beep-0, are fusions of Rabbids and Lumas that have a variety of interesting powers. Bowser teams up with them and can use their powers in combat. Each Spark has two abilities, a power that can be activated and has a small cooldown after using, and a passive bonus that doesn't need to be activated. While each Spark has their own power, the bonuses are often shared between multiple Sparks, so in order to not be repetitive, I will list out all of the bonus abilities after explaining the Sparks. 

                                                                          Despite being separate characters, they do remain with Bowser the entire game, including after the final boss, and can be switched out easily, meaning they should be able to be used by Bowser in a fight. I will not be listing any of the Sparks that do not grant Bowser any abilities. 

                                                                          Now to list and explain the various bonuses.

                                                                          Sparks of Hope items

                                                                          Bowser has access to several items in Mario + Rabbids Sparks of Hope, which can benefit him in a variety of ways. With this list I will not include any items that explicitly only affect things that are gameplay mechanics.

                                                                          Armor


                                                                          Minimizer

                                                                          A staff used by Bowser to shrink the cast of Mario Party DS down to minuscule size. However, the effects can be worn off if the staff is broken, as shown when Donkey Kong broke the Minimizer and brought everyone shrunk back to normal size. The Minimizer was broken at the end of the game, so it is debatable if it should be given to him in a fight.

                                                                          Baby Bowser weapons

                                                                          Bowser has several weapons that he has only used when he was a baby. While he has never used these as an adult, there's nothing innate about them that would suggest that he couldn't, so they will be included here.

                                                                          Power Stars

                                                                          One of the most powerful weapons in the Mario universe. Bowser has used Power Stars multiple times throughout the series, and even wielded the Jumbo Star, which is much larger and more powerful than a normal Power Star. Power Stars can be thrown as attacks and create explosions, as well as using a vast array of abilities. 


                                                                          Grand Stars

                                                                          Bubble Clone Machine

                                                                          Megamorph Belt

                                                                          Vehicles

                                                                          Koopa Clown Car

                                                                          The Koopa Clown Car is Bowser's flying vehicle of choice. He regularly uses this in combat against the Mario Bros and can slam into the opponents to hurt them. He appears to be able to summon it directly to him with a snap. The Clown Car is able to fly through space and fast enough to reach the sun very quickly. The only major downside is that it has a limited amount of fuel to use. It is equipped with many various items and weapons, including the following:


                                                                          Airships


                                                                          Tank

                                                                          While Bowser usually equips his minions with tanks during invasions, he also has been shown using a tank himself in Mario Party 10. This tank shoots large spiky balls out of the main turret which roll along the ground, with the four corner turrets acting as flamethrowers. It has spikes surrounding it, so even touching it will deal damage. However, it was destroyed after getting blasted by four smaller tanks.

                                                                          Koopa Cruiser

                                                                          The Koopa Cruiser is Bowser's personal airship. He mainly uses it for travel rather than combat, though it does have an extendable arm that he can use to grab people on the ground with.

                                                                          Karts

                                                                          Bowser has several karts throughout the Mario Kart series that are implied to be owned by him, so they will be included here.


                                                                          Bowser's Galaxy Generator


                                                                          Abilities

                                                                          Fire Manipulation

                                                                          Bowser's most famous ability is easily his pyrokinesis. He can of course breath fire, but is also able to form a ring of fire around himself and create fiery shockwaves by jumping. He can set his tail on fire and swing it to create a wave of fire, imbue his hands with fire to make his claw attack stronger, and he has set a basketball on fire with just a touch. He is able to create a stream of fire behind him when he jumps, and he can still use his fire powers while he is within his shell as well. His fire has shown hot enough to burn large trees in seconds and even works underwater, and is also able to inflict the Burn status effect onto enemies, where they will take continuous damage over time. Bowser's fire can also deal piercing damage, which ignores traditional defense, giving it durability negation.

                                                                          The most common form Bowser's fire manipulation takes is his Fire Breath. He can aim this wherever he aims his head, and by aiming it towards the ground he can set the ground on fire. He is also able to charge it up so that the flames last longer and hit harder, and they spread more the further away from Bowser they get. He can move around while breathing fire, and he is able to start and stop quickly so it shouldn't leave him open to attacks if he misses. While breathing fire Bowser can form a ring of fire around himself, or choose to propel himself backwards with it, and breathing fire has actually shown to speed Bowser up if he's on the ground. He has also shown that he can breathe a beam of fire from his mouth. The range on his fire breath is so massive that he can melt all the ice covering an entire golf course with one stream. Even if he fails to breathe fire, the smoke from his mouth is still strong enough to deal damage.

                                                                          Bowser has the ability to shoot Fireballs from his mouth as well, and it appears to be an involuntary reaction to being hit on the head. He can shoot them out in a straight line, and have them fly at different heights or have them travel along the ground. He can shoot out multiple at once, three at the exact same time, or fire a lot into the air and have them come down later, and he can also shoot out a literal wave of fire. Once his fireballs hit the ground they can stay burning, create puddles of lava, bounce off of the ground, split into three fireballs or waves of fireballs, turn into walls of fire, create an explosion, or erupt in a pillar of flame. Bowser also has blue fireballs that can home in on an opponent, green fireballs that are faster than normal, and purple fireballs that are faster, larger, and can go through objects. He also has what appears to be magma balls.


                                                                          Bowser also has several items that attack with fire, such as the Fire Burst or the Fire Bomb.

                                                                          Acrobatics and Signature Attacks

                                                                          Bowser, despite his large stature, is quite athletic and acrobatic. He's regularly able to jump several stories into the air, and can use this to his advantage by slamming onto the ground. He's even been able to replicate Yoshi's flutter jump for himself. Also, thanks to his prominent appearances in the Mario sports titles, he has shown himself to be extremely athletic, capable of competing in basketball, tennis, baseball, hockey, volleyball, golf, soccer, dodgeball, and horse racing

                                                                          Bowser also has a lot of signature moves where he uses his body for an attack, showing off his athletic and combat capabilities. These include the following:


                                                                          Brawl Attacks



                                                                          Vacuum

                                                                          After eating a Vacuum Block, Bowser gained the ability to suck. Specifically, he can suck in a ton of air, inhaling anything caught in his path. He can inhale specific body parts from enemies to pull them apart, or inhale them altogether to shrink them down to cellular size and keep them inside Bowser's body, severely limiting their ability to attack him. Within Bowser's body, his individual cells are alive, and even memory versions of Mario and Luigi, allowing Bowser to indirectly fight an opponent that is inside of him. With the vacuum ability, he has shown to be able to inhale the entire Dream Stone after it was shattered, and can even inhale specific moves from an opponent's toolkit, preventing them from using that move. After inhaling an opponent, he can choose to chew on them instead, healing himself in the process.

                                                                          Shockwave Creation


                                                                          Black Magic

                                                                          Koopas are famous for their black magic, and Bowser is one of the most skilled magic users in the Mario franchise. In fact, it is stated that the only one who could counter Bowser's magic is Princess Peach. Contrary to popular misconception, Bowser is willing to use his magic in combat, as he has done so many times. His range with his magic is immense as he can warp entire realities and has even reached characters who weren't in the same dimension as him. He has several applications for his wide variety of magic, including the following.


                                                                          Transmutation


                                                                          Teleportation



                                                                          Electricity Manipulation

                                                                          Bowser can create and manipulate lightning and electricity, likely as another aspect to his black magic. He summoned a large ball of electricity over Peach's Castle and he can call lightning down from the sky even when he's far away.

                                                                          Summoning

                                                                          As the leader of a vast Koopa army, Bowser of course has the ability to summon several of his minions directly to him in battle. These can be from a variety of sources, but his most common is from his portals that he creates. These should reasonably not qualify as "outside help" and instead are available to him to use in a battle at any time. His summoning can ensure that even in a one-on-one fight, Bowser still has an army to back him up.

                                                                          Bowser's army, while not as powerful as Bowser himself, are still ridiculously impressive. They are consistently shown to harm and keep up with characters like Mario and Bowser himself, implying that while they are weaker, the gap isn't too large. Minions also share several abilities throughout them all:



                                                                          Summons List

                                                                          Goombas

                                                                          The underlings of Bowser's army, Goombas can be summoned directly to Bowser through his Goomba Storm Brawl Attack. Their primary tactic is to charge forward and run into enemies, though they are also able to jump onto their opponent, bite them, or shoot thorns out to attack from a distance, which have the potential to poison the target. Despite not having hands, they are still somehow able to hold objects. Certain Goombas are also able to grow wings and fly as Paragoombas, and can drop Micro-Goombas while flying. They also have shown to utilize weapons like the Kuribo's Shoe, which allows them to jump higher than they would otherwise, and Spike Helmets, which protects them from being jumped on themselves. Other variants of the Goomba have also shown to be able to charge up to increase their strength, summon sandstorms, or create an earthquake to stun opponents

                                                                          In Paper Mario: The Thousand-Year Door, Goombas are able to start battles with certain items or badges equipped, and are able to use them in battle as well. The list of items that can be used by Goombas and their variants are as follows:


                                                                          Koopa Troopas

                                                                          Koopa Troopas are basic foot soldiers in Bowser's army that can be summoned to him with the Koopa Corps Brawl Attack. Their tough shell protects them from most attacks and they can tuck themselves into them to spin around, and if they spin fast enough they can increase their power as well. While in their shell they are able to control themselves as well as jump. They also can use their or other shells as weapons to throw. Like Goombas, Koopa Troopas can also grow wings to fly as Paratroopas, and as Paratroopas they can dive bomb to attack. They have also been known to wear armorKoopa Troopas, and their several variants, possess a wide variety of abilities.


                                                                          Koopa Troopas are also capable of entering battle with an item or badge, so here are all of the items that Koopas and their variants can wield:


                                                                          Shy Guys


                                                                          They also have a wide variety of masks that they can swap out, which can fire cannonballs, ice, snowballs, or ringed lasers, as well as have straws. They have many methods to fly, including wings, propellors, propellor backpacks, balloons, leaves, magic carpets, parasols, miniature rockets, or a flying ambulance, and they also have parachutes they can use to float down with. Shy Guys have also piloted planesairships, and pirate ships into battle too, and have ridden other vehicles such as unicycles, rollers, pogo sticksstiltsautobombs (a Shy Guy's favorite), ice skates, snowboards, or submarines.


                                                                          Bob-ombs


                                                                          Bob-ombs are also capable of entering battle with an item or badge, so here are all of the items that Bob-ombs and their variants can wield:

                                                                          Magikoopas

                                                                          Magikoopas are the magical wizard troops of Bowser's army that can be summoned to him via his Magikoopa Mob Brawl Attack. These troops always carry around a wand that they use to perform magical attacks, and despite brooms being the signature for Kamek, regular Magikoopas have been known to ride flying brooms quite a bit. Magikoopas possess a wide variety of magical abilities.


                                                                          Magikoopas are also capable of entering battle with an item or badge, so here are all of the items that Magikoopas and their variants can wield:

                                                                          Boos





                                                                          Mechakoopas


                                                                          Bullet Bills


                                                                          Thwomps


                                                                          Whomps


                                                                          Chain Chomps


                                                                          Spikes


                                                                          Wigglers

                                                                          Wigglers are large caterpillar minions that Bowser can directly summon with his magic. They are most known for their temper, as while they are normally peaceful and happy creatures, they can get incredibly angry when provoked. They are made up of several segments and each of these segments is perfectly able to move and survive on its own. They have several interesting powers and abilities.


                                                                          Lakitus


                                                                          Dry Bones



                                                                          Dry Bones are also capable of entering battle with an item or badge, so here are all of the items that Dry Bones and their variants can wield:

                                                                          Cheep Cheep

                                                                          Cheep Cheeps are fish enemies that Bowser can directly summon with his magic. Despite being fish, they can survive perfectly fine on land, and are even able to fly with their wings. They are able to create spikes on their backs and can poison opponents that touch them. They are also able to swim in several harsh environments unaffected, like poison, icy water, and lava.

                                                                          Blooper

                                                                          Bloopers are squid enemies that Bowser can directly summon with his magic. Like Cheep Cheeps, they can survive fine out of water and can even fly. They are most known for spraying ink to blind opponents and being the third worst Mario Kart, only ahead of Thunder Cloud and Coin (this is objective truth and I will not be swayed otherwise). They are also able to create water out of nothing, throw Urchins as attacks, and burrowing through the ground. One Blooper in particular says that he was thrown into lava and survived.

                                                                          King Bob-omb


                                                                          King Boo

                                                                          King Boo is the king of the Boos that Bowser can directly summon with his magic. If there was any doubt that King Boo is a minion of Bowser's, he is directly called as such by Bowser himself, and his Mario Super Sluggers trading card states that he's been haunting Luigi since he set foot in the mansion, confirming that the King Boo from the Mario series is the same one from the Luigi's Mansion series. The one from Super Mario Sunshine is a different character however, as they were created by paint and have a different Japanese name.

                                                                          King Boo has a special crown that he uses, which can shoot out energy blasts and create portals. He also regularly uses his tongue in combat, stretching it out and slapping the ground with it

                                                                          King Boo possesses a large amount of powers and abilities. He should have access to any ability that regular Boos possess, but to not be repetitive, I will only list the powers that King Boo has directly shown, though there might be some overlap.


                                                                          Larry Koopa



                                                                          Wendy O. Koopa



                                                                          Wendy also has a variety of different abilities.

                                                                          Roy Koopa

                                                                          Roy Koopa is one of the seven Koopalings and one of four that Bowser can directly summon with his portals. He is named after the rock and roll musician Roy Orbison, which is where he gets his signature magenta sunglasses as well. He can tuck into his shell and spin around, and has a wand that he can shoot magic blasts or fireballs with, or conjure a giant energy blast that makes an explosion. He carries around a Bullet Bill Blaster that shoots Bullet Bills, though it can also be loaded with paint to splash the target with. He also has a giant ball with his emblem on it, a giant boulder he can pick up and throw, and a hot air balloon with two arms and six cannons. He also has his own airship. He has a variety of powers and abilities.


                                                                          Ludwig von Koopa

                                                                          Ludwig von Koopa is the oldest of the Koopalings and one of four that Bowser can directly summon via his portals. He is named after the famous composer Ludwig van Beethoven. He can tuck into his shell and spin around, and has a wand that shoots magic projectiles or fireballs, up to four at once, and can make one massive magic ball. Ludwig also has a large robot brontosaurus that he rides in, piloting from the head and can shoot from there. When destroyed, it turns into a flying head with arms that can be shot out as attacks. He has several Battle Cards which have a variety of effects, being able to increase his and his ally's strength and speed, dealing damage to the opponent without contact, making it so taking damage heals himself or his ally, shrinking all of his opponents, and completely nullify damage to him and his allies twice. He is also able to flutter jump to stay in the air, and can spin like a top. He also has his own airship, as well as a warship he calls the Super Ludship and a submarine called the Super Ludsub

                                                                          Ludwig has a variety of powers and abilities.


                                                                          Time Travel


                                                                          Forcefield Creation

                                                                          Bowser has shown many times to be able to create shields and forcefields around objects. He can create one for himself by holding his arms in front of him, and he is able to create forcefields around characters or objects in order to seal them off, like what he does with Peach or the Giga Bells.

                                                                          Flight


                                                                          Immortality


                                                                          Regeneration


                                                                          Plot Manipulation


                                                                          Miscellaneous

                                                                          Note: I am not going to mention all of the abilities Bowser gains from his equipment, so if an ability is not mentioned here it was mentioned there.


                                                                          Resistances


                                                                          Forms

                                                                          Giant Bowser

                                                                          Bowser has the ability to grow to gargantuan sizes through various means. Sometimes it's through the use of his minions like Kamek or the Koopalings, and occasionally it is from a magical artifact like a Grand Star or a potion. Most of the time however, it is from his own natural ability to grow large, often in response to a life-or-death scenario and has even put himself in these scenarios to purposely grow large. However it doesn't appear that this is needed, as he can just grow large whenever he wants to, likely through magic. He can even stack his magical growing even further as shown in Mario Party 9, where after growing large, he then proceeds to get even larger after that.

                                                                          Giant Bowser does not have any unique abilities, but instead expands upon the already great strength of Bowser. There was one example in Bowser's Fury where Giant Bowser had the abilities of Fury Bowser, but that seemed to be a specific form instead of his regular Giant form.

                                                                          Dry Bowser



                                                                          Meowser


                                                                          Fury


                                                                          Metal Bowser


                                                                          Blockhead Bowser


                                                                          Fury Bowser

                                                                          Fury Bowser is the form Bowser takes in Bowser's Fury. A massive kaiju even larger than Giant Bowser, this form is physically Bowser's strongest transformation ever, as while Mario could somewhat stand up to most other Bowser forms, including Dreamy Bowser, against Fury Bowser he was so powerless he needed help from the Giga Bell, which are explicitly shown to weaken Fury Bowser as well





                                                                          Feats

                                                                          Overall

                                                                          • Fought the Mario Bros. ever since he was a child
                                                                          • Stolen Princess Peach more times than even he can count
                                                                          • Has successfully ruled the Koopa Kingdom for quite some time
                                                                          • Became a great dad to his son Bowser Jr.
                                                                          • Created a universe-wide army and reset the universe
                                                                          • Terrorized the Dream Depot
                                                                          • Stole the Star Rod out from under the noses of the Star Spirits
                                                                          • Teamed up with Mario multiple times to protect his kingdom
                                                                          • Used the Pure Hearts to save the multiverse from Dimentio
                                                                          • Defeated Smithy, Culex, Count Bleck, Fawful, and his Dark Star clone Dark Bowser
                                                                          • Fought Junior on equal footing for more than two weeks, winning exactly half of the battles
                                                                          • Became the president of Nintendo of America

                                                                          Strength


                                                                          Speed


                                                                          Additionally, there are several statements of the dimensions from Super Paper Mario are infinite in size, specifically from reliable sources like Tippi and narration. Given their status as parallel dimensions, it is likely that the main universe is infinite as well, making every "edge of the universe" feat require infinite speed too. The Painting Worlds from Super Mario 64, which are also compared to the main reality as mentioned in the Strength section, have a few statements implying infinite space as well, further backing this up.

                                                                          Durability


                                                                          Weaknesses

                                                                          While not a complete idiot, Bowser has had plenty of moments of less than stellar planning skills. Of course most of that comes with being a platformer boss, but deciding to fight on a bridge over lava that you designed while the button to drop the bridge is right behind you isn't a great showing (and he's done this too many times to count). He's essentially the Doctor Doom of the Mario series, with access to an insane amount of power at his fingertips, yet still manages to lose to the same guy over and over again. Finally, games like Super Mario Galaxy have shown that knocking Bowser on his back leaves him pretty helpless for a second or two, allowing any smart opponent to take advantage of this opening.

                                                                          Questions and Answers

                                                                          Are Dreams actually universe-sized?


                                                                          There are three games in the Mario series that have a focus on dreams, those being Super Mario Bros. 2, Mario Party 5, and Mario & Luigi: Dream Team, and despite different names or how information is conveyed, the portrayal of how dreams work is relatively consistent across these titles. So how big are dreams?

                                                                          To start off, Super Mario Bros. 2 shows that dreams have a night sky filled with stars, and that is also shown in Dream Team with there being stars and even constellations to be seen. Future Dream is also shown to have stars in the background. At a minimum, this indicates that dreams are much larger than just what we see of them in-game. 

                                                                          Subcon, the dream that we explore in Super Mario Bros. 2, is directly stated to be a universe. The "peace to the universe" is clearly referring to Subcon, because that is what Wart is terrorizing. For supporting evidence, Subcon is referred to in the manual as a world, and in that same manual the natives of Subcon call Mario's universe "the real world", likely indicating that they are of comparable size. This is also the case with Dream Team, as Prince Dreambert, who knows a lot about dreams and serves as your guide in the game, consistently refers to dreams as "Dream Worlds", as well as referring to Mario's as "the real world", showing again that they are likely comparable in size.

                                                                          I am aware "world" has many different meanings, especially in Mario, but it is unlikely that Prince Dreambert is referencing anything less than a universe, as the dreams are consistently shown with starry backgrounds behind them. It should be noted also that "world" has been used to label entire universes before in Mario, so there is precedent for this outside of dreams.

                                                                          Mario Party 5 gives us the most blatant evidence for dreams being universes. Future Dream is referred to as a universe by the manual, Misstar, and Eldstar, those latter two being members of the Star Spirits that watch over the Dream Depot, indicating that they would likely know more than anyone else. The manual in particular states that from Future Dream you can see "the wonders of the universe". If we look at the Japanese version, Eldstar directly calls Future Dream infinite in size

                                                                          But how do we know that all dreams are the same size? Well there's a few things. When Prince Dreambert is talking about dreams, he always uses the phrase "Dream World", indicating that every dream we see in that game would be universe-sized, and it would make little sense that the dreams seen in other games would be any smaller, as nothing indicates that. BS Super Mario USA, the official Japanese-exclusive sequel to Super Mario Bros. 2, states that there are as many Subcons as people sleeping. This would indicate that Subcon is just another term used for Dream Worlds, and given it's already established that Subcon is a universe, it doesn't make sense for the other ones not to be.

                                                                          It's entirely possible that Dream Worlds could potentially be even larger, as during the Zeekeeper's boss fight, he flies through different dimensions while still remaining in Luigi's dream. However, as a baseline, every Dream being an entirely separate universe is consistent throughout the franchise. And yes, they are separate from each other. BS Super Mario USA portrays the Subcons as separate dimensions that need to be traveled to by using the real world, and in Dream Team, in order for Kamek to get to another dream, he needs to go through the real world first, indicating that they are in separate dimensional spaces.

                                                                          How many Dreams are there?


                                                                          An important part of finding the strength of the Dream Stone would be figuring out how many dreams there are. While there is no explicit number given, it can be inferred based off of several features of the Mario franchise.

                                                                          As mentioned before, BS Super Mario USA states that there are as many Subcons, aka Dream Worlds, as there are people sleeping. This is corroborated with Mario Party 5, where many new dreams arrive at the dream world every day, and Dream Team, where it is shown onscreen that every time someone falls asleep, a new dream world is created. At minimum, this means there are as many dream worlds as people in the Mario universe, with it likely being far higher. So how many people are there? Well as mentioned in the Speed section, the Mario universe is likely infinite in size, though that does not automatically mean there are infinite beings inhabiting it. However, the alien Tippi says that drives his thoughts through endless space, states that the infinite universe is filled with dreams. This would imply that there are infinite dreams, though this isn't the end of it.

                                                                          Paper Mario Color Splash provides a lot of evidence in favor of this as well. Paint is shown to be a sentient concept, with it having a mind of its own and being able to fall asleep, meaning it should be contributing to the number of dreams as well. This is important as Paint is shown to make up everything, both matter as well as empty space. Now I'm not saying that every drop of paint can dream, but every object that has paint should be capable of dreaming, consistent with the alien statement. Paint is also stated to bring life to the world, and without paint things cannot be alive. This means that the universe doesn't need infinite beings, or even infinite objects, as the infinite empty space would also contain paint, and thus should be able to contribute to the amount of dream worlds.

                                                                          It should be noted that Paint is shown to work the exact same way in alternate, parallel dimensions, so dimensions like Outer Space and the Painting Worlds should be able to contribute to dreams all the same.


                                                                          Now I am aware this sounds like me taking specific things from several different games and combining them in a way that was never intended, and that is a fair assumption. However, all of the concepts I have brought up are important to their game, and even though they likely were never meant to overlap with stuff from other games, that doesn't mean that they don't exist outside the scope of that game. Within the Mario universe, all of these things are fact, we just only focus on one idea at a time because that's how these are designed. I am not adding anything that wasn't there already, I am simply drawing a logical conclusion based on all the evidence from the games.

                                                                          • Dimensions being infinite in size is important to Super Paper Mario
                                                                          • Dream Worlds being plentiful is important to Mario & Luigi: Dream Team
                                                                          • Paint being literally everywhere is important to Paper Mario Color Splash

                                                                          And it just so happens that they line up with each other well, with statements from Super Paper Mario and Mario Party 5 just adding more consistency to this line of reasoning.

                                                                          In summary, there is plenty of evidence to believe that the number of Dreams is infinite.

                                                                          How does this affect the Dream Stone?


                                                                          The Dream Stone is a collection of the power of Dreams, with the Dark Stone being the dark counterpart to that, being a collection of the power of Nightmares. This should allow the Dream Stone to scale to the full power of dreams, at minimum the ones it is shown absorbing onscreen, but likely far more. I have seen people say that the Dream Stone only contains the power of dreams on P'illo Island, but nothing in the game would suggest that, and given that other games have showcased that Dream worlds can be created by everyone, not just residents of P'illo Island, there's no reason to limit the scope of the Dream Stone like that.

                                                                          Even if it was limited like that however, it likely would still get to an infinite amount of dreams, since as I've shown, dreams should regularly exist inside of dreams, causing a chain reaction of more and more dream worlds being created. The game also implies that a single dream can have multiple dimensions, so there's that too.

                                                                          Isn't Dreamy Bowser an outlier?


                                                                          Mario and Luigi beating Dreamy Bowser is commonly deemed an outlier by most versus communities, but it isn't really as outlandish as it seems. There are plenty of examples in Dream Team that allow characters to scale to the Dream Stone, as you've no doubt seen in the feats section. These include:


                                                                          As you can see, there are at least 8 examples in the game that portray characters on par with the Dream Stone and comparable objects/characters. In my opinion, this is far too much to just be considered an outlier.

                                                                          Now a follow-up question I am expecting is "if all of these characters have multiversal power, then how come they don't show it in any other game?" Which is an understandable concern, but one I feel isn't exclusive to the Mario series. The simplest answer to this question is range, that no character outside of the Dream Stone could match the range of the entire multiverse, and that is why we never see a character mess with that. 

                                                                          Also, the Mario series is more comparable to a cartoon series like Popeye rather than other video game franchises, and Shigeru Miyamoto makes this comparison very clear, comparing the cast to a troupe of actors similar to Popeye. This isn't to say that there isn't any consistency in the Mario franchise, but that the series should be treated similar to how cartoon characters are treated. Obviously this is going to differ based on the opinions of whomever's reading this, but generally speaking, cartoon characters are given the benefit of the doubt most of the time and aren't expected to show off their peak strength all the time. Seeing as how Mario & Luigi: Dream Team is very consistent with portraying characters as comparable to the Dream Stone, and the rest of the series still has plenty of galaxy-universe level feats, it isn't really a huge stretch for characters to reach that multiversal level.

                                                                          Why would Bowser in base scale to Dreamy Bowser?


                                                                          Dreamy Bowser actually has no statement in the game that he is superior to base Bowser in strength. Dreambert and Starlow fail to restrain him, but Dreambert is already shown to not be on the same level as Mario earlier, and Starlow has next to no showings of his physical power, only showing off impressive feats with his magic. It makes sense that Dreamy Bowser wouldn't be any more powerful than his base form, as the point of gaining the Dream Stone was for its wishing powers. It is stated several times in the game that the Dream Stone grants wishes, and Bowser and Antasma used it to create Neo Bowser Castle. He wanted it for its wish potential, not its raw power. This explains the "inconsistency" people have with this scaling, since if Bowser scales to Mario and Luigi and they scale to Dreamy Bowser, why would Bowser scale to an amped version of himself? The answer is simple, he wasn't actually amped, at least not to a degree where scaling them is out of the question.

                                                                          This is not the first time in the Mario series that a supposed "amped" version of Bowser was still defeated by base-level characters. Some examples include MegaDragonBowser, Shiny RoboBowser, Black Paint Bowser, Bowcien, and Grand Star Bowser. Even Giant Bowser, a much larger version of Bowser who logically should probably be stronger, has been defeated multiple times. Yoshi is able to throw eggs hard enough to defeat him, and characters can take attacks from the Junior Clown Car that are identical to the ones that defeated Giant Bowser

                                                                          In short, it is unlikely that Dreamy Bowser is far above base Bowser in any meaningful way. The power it granted to him was clearly wish-centered, and if he is superior, it isn't to a degree where base Bowser wouldn't be comparable. Bowser can scale to Dreamy Bowser, as weird as it may sound.

                                                                          Wasn't the Dream Stone weakened in Dream Team?



                                                                          Basically, even if it was weakened at the beginning, it gets charged by the dreams of everyone on Pi'illo Island in the middle, and there's no real reason that it shouldn't be continuing to charge throughout the game. There's also nothing in the game that the Dream Stone takes its power from just the dreams of Pi'illo Island, and given there is no reason for Pi'illo Island's dreams to be any different from everyone else's, it should probably be constantly getting energy from the rest of the dreams as well. The number I gave earlier for the amount of dreams wasn't the number of all dreams ever created, it was just the ones that could be created at any given time, meaning it should still be applicable to the Dream Stone.

                                                                          While it is possible that, during the course of the game, only Pi'illo Island's dreams were contributing to the power of the Dream Stone, the fact that dreams are stated to be infinite in size, as well as dreams existing inside dreams, means that the amount of dreams powering the Dream Stone should still reach what I was proposing earlier. 

                                                                          Additionally, this is only for the course of this game. The feats that happened before the events of the game, such as Dreambert overpowering Antasma with the Dark Stone and Antasma shattering the Dark Stone, should still be fine to use as well.

                                                                          Isn't Power Stars creating the Painting Worlds a translation error?


                                                                          So a common argument I see brought up against this feat is that Bowser using the Power Stars to create the Painting Worlds is a mistranslation because the original Japanese says something different, but from what I can tell this is not necessarily the case. I found two separate posts on Reddit asking for translations, and just to be sure I also asked r/translator, and all of them came back with roughly the same wording. Some variation of the lines "Bowser is creating a land of monsters/kingdom of monsters/monster world by using the Power Stars". This lines up very well with what is said in the English version, which is "Bowser is using the Power Stars to create his own world in the paintings and walls". Now I am aware that there are multiple meanings to the word "create", and it could easily mean that Bowser is simply taking over the worlds instead. However, the only translation that matches that is "kingdom of monsters", while "land of monsters" and "monster world" both work as both a kingdom and an actual world. We can also use the English version as supporting material, since it isn't actually that far off from the original. This indicates, in my opinion at least, that while the original could be interpreted in two separate ways, the clarification of the English version seems to support Bowser actually creating the worlds rather than simply taking them over.

                                                                          In summary, it isn't really a mistranslation and more of just a translation that lines up with what we already know.

                                                                          Can Power Stars dispel magic/reality warping?


                                                                          So the idea of this comes from Super Mario 64/Super Mario 64 DS, where Bowser creates an infinite staircase with his reality warping, and this will not go away unless the player gets 70 Stars (80 in the remake). This has led to the myth that Power Stars can dispel reality warping, or even magic in general. However this is not the case.

                                                                          There is a very simple answer to this. In the DS remake, you are only allowed to play the final level as Mario. If you try to enter as Luigi, Yoshi, or Wario, Bowser will state that despite the number of Stars that you have, he refuses to call you his rival and will not let you challenge him, keeping the infinite staircase the way it is. This is a pretty blatant counter to the claim. Bowser is letting the infinite staircase spell drop willingly because he wants to challenge Mario, not because Mario is forcing the spell down through Power Stars. Thus, it is wrong to say that Power Stars can dispel reality warping because the actual game says otherwise.

                                                                          Isn't the moon that Donkey Kong punches really small?


                                                                          I'm not going to go too in depth on this one, as it's a pretty insignificant feat in the long run and I do plan on making a short blog talking about it in the future, but for now I will give this:

                                                                          The moon in the Donkey Kong Country Returns cutscene has a noticeably very inconsistent size between shots, even without comparing it to the real life moon. DK Island doesn't actually have an official size either, making any attempt to compare the two almost entirely speculation. The model used for DK Island in that cutscene is the same one from the World Map, which is important as things are obviously not made to scale there, like the massive ship near the bottom, which clearly isn't actually meant to be that size. Finally, the moon has consistent appeared in other games, like Donkey Kong Jungle Beat and Super Mario Odyssey, much more closely resembling our real life moon, making it much more likely that the moon isn't actually that small, it is just shrunken in the cutscene for the sake of clarity.

                                                                          Doesn't the Comet Observatory only travel to the center of the galaxy?


                                                                          In the Japanese version of Super Mario Galaxy, it is actually stated that Bowser is at the center of the galaxy, and the final level is titled "Fate of the Galaxy" instead of the English's "Fate of the Universe". However, I believe in this scenario specifically, the English version makes sense to use.

                                                                          The reason Mario goes from level to level collecting Power Stars is because he needs to power up the Comet Observatory in order to send him to where Bowser is. This should mean that where Bowser is is farther away than any other level in the game, as if it wasn't, Mario would just be able to take a Launch Star to get there. There isn't really any reason he shouldn't be able to, and the same Launch Star can be used to get to different galaxies, so they aren't on a set path or anything like that. This is important as Mario spends the whole game traveling to different galaxies. I know people are going to argue that the galaxies are just really small but like, we never see the full scope of them, only a tiny fraction of the galaxy. It is shown that real world galaxies do exist in Mario, so the galaxies that Mario travels to should be no different. Thus, it makes no sense for Bowser to be at the center of the galaxy, when Mario has gone far beyond that over the course of the game.

                                                                          For consistency's sake, the Trial Galaxies are stated to be at the edge of the universe, so wherever Bowser is must be at least as far as that.

                                                                          Why are you using the Prima Guide for Super Mario Galaxy? Doesn't that contradict the game?


                                                                          So in the Prima Guide for Super Mario Galaxy, it states that Bowser's plan is to restart the universe and make another one, which is not his plan in the game. However, one contradiction does not automatically mean the entire source is unusable, it should just be taken where it lines up with the original source, the game. The line that I have been taking from the Prima Guide, "the blast that threatens the very fabric of the universe", while not being present in the original game, does not contradict anything we know about it. In fact, it lines up pretty well with the presentation of the blast in the game, as it appears that everything was being affected and Rosalina implies the universe is being reset. These examples are not equivalent to each other, one part is directly contradicting the game, while the other lines up well and expands upon it.

                                                                          I am using the Prima Guide as supplemental material, basically meaning that it is able to clarify or expand upon something in the primary source material as long as it doesn't contradict the games. While yes, there is a contradiction with one part of it, that doesn't necessarily mean the entire material is unusable. Keep in mind, the Prima Guide has the Nintendo Seal of Approval and was made when Nintendo entered a partnership with Prima, so it should be usable as supplemental material.

                                                                          Why are you compositing Bowser?


                                                                          I am not, I am only using the canonical version of Bowser and supported material. The Mario games reference each other all the time, as I have showed in my previous blog about Mario canon (check it out if you haven't for a more in-depth explanation). I excluded any part of the Mario series that I felt deviated too far and was not consistent with the games' portrayal, such as the Mario movies, TV shows, or manga. Just because the series has so many different games included here doesn't mean I'm compositing, as the series' has referenced the other series many, many times.

                                                                          Do Bowser's minions really scale to the main cast?


                                                                          Obviously the meme argument of "Mario dies to a Goomba so he isn't that strong" is based around game mechanics, but there are actually several points in the series that give evidence for Bowser's minions scaling to characters like Bowser and Mario.

                                                                          The most blatant example of this is the story Minion Quest: The Search for Bowser. In this story a Goomba, who isn't especially notable, is able to defeat bosses that could give Mario and Luigi trouble earlier, such as Popple, Birdo, Fawful, and the seven Koopalings. In the sequel, regular enemies are even shown to be able to harm Bowser himself. These enemies aren't noted to be any different than the average enemy, so there's nothing that would really imply that other enemies should be any less powerful.


                                                                          There are several regular enemies that are considered bosses in the series despite not being amped in any way. These are typically in Mario Party games, where King Bob-omb and King Boo are also bosses, just to give you an idea of these bosses. In Mario Party 9, Lakitu, Whomp, Dry Bones, Cheep Cheep, Blooper, Spike, and Chain Chomp are bosses, and in Mario Party 10, Mega versions of Goomba, Cheep Chomp, Sledge Bro, Blooper, Monty Mole, and Mechakoopa are bosses as well. Despite being Mega versions, Minion Quest has shown that regular enemies can hurt their larger counterparts, so the same should still apply here.

                                                                          There is one enemy that I would like to give a spotlight to here, and that is Wiggler. Wigglers are commonly given the role of basic enemy, such as Super Mario World, New Super Mario Bros, Super Mario Galaxy 2, and Super Mario RPG. However, they are also commonly portrayed as bosses that serve as direct threats to Mario or Bowser, such as Bowser's Inside Story, Superstar Saga, Dream Team, Super Princess Peach, and Mario Party 9. The number of times Wiggler has been a regular enemy is nearly the same as the times they have been a boss, and outside of a game like Super Mario 64 when he had a Power Star, there hasn't really been an in-universe explanation for this discrepancy, so the most reasonable conclusion is that the regular enemies aren't too far below bosses.

                                                                          Speaking of Mario Party, the series is notable for having regular enemies as playable characters that are able to keep up with main characters, even in minigames that require the characters to physically contend with each other. Now people could potentially argue that the characters are holding back (though of course this has never been officially stated), but the fact that characters seem consistently competitive about becoming the superstar, as well as often having a story requiring the player stop Bowser from causing ruin, means that the characters are unlikely to be holding back. Boo has consistently appeared as a playable character, with Dry Bones joining him in Mario Party 7. 8 features Blooper and Hammer Bro, 9 has Koopa Troopa and Shy Guy, and 10 has Spike as playable characters. Super Mario Party not only features nearly every enemy that appeared previously, but also has Monty Mole and Goomba as well. These basic enemies are a consistent part of the series and are usually portrayed at the same level as the other characters.

                                                                          Finally, Mario Party also has many events where playable characters are harmed by regular enemies. This isn't referring to minigames where regular enemies appear as threats, but instead the events on a board where enemies appear. These shouldn't just be game mechanics, as they are scripted events where enemies are intended to harm the characters. Piranha Plants appear as threats in DK's Treetop Temple and Peach's Birthday Cake, Chain Chomps appear in Snowflake Lake, Pyramid Park, and Kamek's Tantalizing Tower, Shy Guy appears in DK's Treetop Temple, and Blooper appears in Megafruit Paradise.

                                                                          In summary, Bowser's minions have consistently showcased strength and speed comparable to Bowser himself. Of course they are still weaker, as Bowser was still able to overpower several of them at once with a lot of effort, but they should still downscale from being able to harm characters on his level.

                                                                          Summary

                                                                          Stats


                                                                          • Attack Potency: At least Universe level (Has many consistent universe-level feats and scaling, like destroying dreams in Mario Party 5, being stated to be a threat to the universe in Super Mario Galaxy, harming Rosalina who can survive the universe being destroyed, is comparable to Power Stars and Grand Stars, and has fought Culex), likely Multiverse level to Multiverse level+ (Consistently scales to the Dream Stone, which contains the energy of countless/infinite dream worlds. Fought evenly with Giant Dreamy Luigi, who could fight Robo-Drilldigger, the Dream Stone's spirit), higher as Fury Bowser (Is so strong he can't be harmed by Mario's base form at all and needed to be weakened severely in order to be defeated)
                                                                          • Durability: At least Universe level (Survives the destruction of the Sammer Kingdom and likely survived a universe-threatening blast. Withstood an assault from Megabug. Is more durable than Luigi who can take hits from King Boo's crown), likely Multiverse level to Multiverse level+ (Should scale to or above his AP, withstood the point-blank destruction of the Dream Stone. Comparable to Kamek who survived his own blast coming back at him, and could take hits from Giant Dreamy Luigi who overpowered the Zeekeeper), higher in his shell (His shell can effortlessly take hits that would harm him normally), much higher as Fury Bowser
                                                                          • Speed: At least MFTL+ (Likely 23.48 quintillion c. Comparable to Mario who can react out of a Launch Star. Can react to Rosalina and should be comparable to his own airships, which can fly just as fast as the Comet Observatory. Scales to those who can keep up with his Koopa Clown Car. Scales to Power Stars which can cross an entire universe in less than a second), possibly Infinite (The Mario universe is consistently stated to be infinitely large by reliable sources. Was going to destroy every dream in the Dream Depot one-by-one, of which there are likely an infinite amount of. Traveled the entirety of the Overthere Stair, which is stated to be never-ending. Scales to Luigi, who dodged attacks from King Boo's crown, which possibly created an infinitely large realm)

                                                                          Advantages:

                                                                          • Has a surprising amount of skill and intelligence
                                                                          • Has been fighting since he was a child
                                                                          • His fire breath is very versatile and can likely negate durability
                                                                          • Has a large amount of powers and will use them in character
                                                                          • Can summon a large amount of his army directly to him
                                                                          • Could theoretically just turn his entire army invisible or into copies of him
                                                                          • A very wide arsenal that gives him a ton of versatility
                                                                          • Retry Clocks, regeneration, and immortality makes him ridiculously difficult to kill
                                                                          • Unironically one of the best dads in gaming
                                                                          • Super Mario Bros. Wonder and Super Mario RPG remake look so good you guys holy crap I'm so excited I can't wait
                                                                          • 2023 Movie

                                                                          Disadvantages:

                                                                          • Has been outsmarted many, many times
                                                                          • Isn't really known for using the best option in every scenario
                                                                          • Can be briefly incapacitated by flipping him on his back
                                                                          • Isn't exactly subtle with a lot of his plans
                                                                          • Up B out of shield
                                                                          • 1993 Movie 
                                                                          • So long Gay Bowser :(

                                                                          Possible Opponents


                                                                          I thought I would give my thoughts on some of Bowser's possible opponents for a versus show.

                                                                          Dr. Eggman

                                                                          This is my personal preferred for Bowser. There are quite a bit of connections, like creating a duplicate doppelgänger of their archenemy (Shadow Mario and Metal Sonic), both pilot robotic replicas of themselves, both have sought out powerful gems for their plans, and both of their main vehicles look similar. The main appeal of this matchup is the spectacle. These are two of the largest villains in video game history, and both have a ton of material to pull from for a fight.

                                                                          If this gets done with an animation, it almost has to be an army fight. While both of these characters can and will fight on their own, a big part of the appeal is both of their armies fighting against each other. You could frame the fight as Eggman invading the Koopa Kingdom, which would be a realistic reason for both of them to have their armies. Finally, in terms of music potential, both of these series are known for their phenomenal music, especially Sonic, so there is a lot you can do with it.

                                                                          Overall I think this is one of the few Mario vs Sonic matchups that works really well, and instead of being forced by the rivalry it uses it to its fullest advantage.

                                                                          Ganondorf

                                                                          I believe Bowser vs Ganondorf to actually be a solid matchup for Bowser. A really interesting part of this is the clashing of all the different magic both of them have, with physical interactions taking a backseat to their interesting powers. Unlike Eggman, Ganondorf would likely work better as a one-on-one fight, with maybe them summoning various minions throughout the fight to give them a time to shine also. A funny gag could be both of them struggling to kill each other due to both of their immortalities, before one of them finds out a way to overcome it, similar to Death Battle's Goku Black vs Reverse-Flash. Overall, while it doesn't have the greatest thematics it more than makes up for them in terms of interesting fight dynamic and animation potential.

                                                                          It's a shame Death Battle didn't take advantage of any of that

                                                                          King Dedede

                                                                          Now I don't hate this, but this one is pretty meh. The main problem with it is the main theme "the main villains from Mario and Kirby", isn't exactly true. King Dedede hasn't really been a villain for Kirby for a while and serves more of an antihero role nowadays, which doesn't really fit Bowser. Bowser has teamed up with Mario from time to time, but he always returns to his villainous ways. The animation potential isn't the best either. They can't exactly take advantage of their armies in the fight due to Bowser's simply being much more varied than Dedede, and while there are ways to make it interesting, overall it just doesn't click for me. There are fun moments you can make in the fight, like Dedede sucking up a fireball and sending it back to Bowser, who then sends it back and they juggle a fireball for a bit, I just don't think there is enough to make this too interesting. Combined with the lackluster connections and thematics makes this not too interesting of a fight for me.

                                                                          King K. Rool

                                                                          Boring same-series matchup that still manages to be a stomp (which is a massive detriment for same-series fights due to the only appeal being who would win if they actually fought). Bowser just kinda has every advantage outside of stats which are comparable due to them scaling to the same characters. I don't like this one.

                                                                          Lord Hater

                                                                          One of the only non-video game matchup for Bowser that I actually kinda like. I'm not too familiar with Wander over Yonder, but Lord Hater seems like nearly the same character as Bowser personality and role-wise. It seems like it could be a really cool fight between them, though again I'm not too familiar with what Lord Hater can do. They seem to match perfectly in terms of scale for the fight, powers, and personality, and I will definitely call this my favorite alt for Bowser.

                                                                          Any other matchups for Bowser are ones I don't really care about or don't feel like talking about, and most of them just kinda bore me, like Bowser vs Thanos or Puyo Puyo Satan.

                                                                          So glad I finally finished this blog, it has taken me several months of work to get done (mostly due to having classes in the middle of that so this took a backseat). I really hope you enjoyed reading this as much as I enjoyed writing it, and look forward to more blogs in the future over non-Mario characters (though it might take a while, I'd like to take a break on these). See y'all next time!

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