How Powerful is Yoshi?
Before I begin:
It should be noted that there are technically two different "main" Yoshis that are referred to as "Yoshi". There is, of course, the one from the Yoshi's Island games from when Mario and Bowser were babies, but there is also one born as a Star Child at the end of Yoshi's Island DS. Given the Star Children are "destined for greatness" it is likely that this is the one that grows up to be Mario and Luigi's friend in the future, instead of the one from the Yoshi's Island games.
However, technically the Yoshi games don't all have the same Yoshi. Yoshi's Island and Yoshi's Island DS take place on Yoshi's Island, but Yoshi's New Island takes place on Egg Island located in the skies above Yoshi's Island. Woolly World and Crafted World also take place on their own islands disconnected from the rest, and some Yoshi series games take place in the present day, like Yoshi Topsy Turvy, implying this is Star Child Yoshi instead of the other one.
Surprisingly, it is very complicated. Barring any possible time travel options (though the Mario series is no stranger to that concept), it’s basically impossible to determine which Yoshi is from which game and limit him like that. So instead I will be using a composite of every Yoshi throughout the Mario series, as whoever the “main” Yoshi is should likely be capable of anything the others are.
However, there is one exception to this. I will not be including anything the Yoshis from Super Mario Sunshine are capable of, like shooting juice to turn enemies into platforms. This is because the Yoshis in that game were created by Shadow Mario and are not natural. That is why they melt if they fall into water. Other than that though, everything else is fair game.
Oh and I should probably cover what I am determining is canon and non-canon to the Mario universe as that can be a huge debate in what counts and what doesn't. I am going to keep it simple and not go into detail about why I believe these series are canon, I am just going to give the list right now. Maybe I will explain in detail at a later date.
Canon:
- Main Mario platformers (including both Mario Makers)
- Yoshi series
- Luigi's Mansion series
- Donkey Kong series
- Wario series (Land, Ware, and others)
- Mario & Luigi series
- Paper Mario series
- Mario Kart series
- Mario sports series
- Mario Party series
- Mario + Rabbids duology
- Mario vs Donkey Kong series
- Dr. Mario series
- Any other various game that can reasonably assumed to be canon (like Super Princess Peach, Super Mario RPG, etc.)
- Super Mario Adventures comics
Anything not listed here, such as Mario & Sonic, Hotel Mario, any of the cartoons, both of the movies, Mario-Kun, and more that I'm probably forgetting, are typically portrayed as non-canon as they clash with the established universe the canon has set up. Nothing from those will be included.
Also, both remakes and their original games will be considered as long as they don't change things too drastically. Super Mario 64 DS specifically actually has a reference to the original with Koopa the Quick recognizing Mario from a previous adventure while in the original he had to introduce himself. Official guidebooks, manuals, and encyclopedias will also be included, unless they stray too far from the source material.
Alright, with that out of the way, now we can get into it.
Background
Born as one of the seven Star Children (probably), T. Yoshisaur Munchakoopas was always destined for greatness. He lived a peaceful life on Yoshi’s Island with his fellow Yoshis, when suddenly a baby fell from the sky and landed on his head. This was Mario, and he was on a mission. Linked to his brother through some kind of twin sense, Mario started to crawl towards King Bowser’s Castle in the middle, but the Yoshis knew he couldn’t do it alone, so they banded together to help Mario get to the castle. There Yoshi took down Baby Bowser, saved Baby Luigi, and became Mario’s friend for life. He has since assisted Mario on more adventures, taking down bosses and saving babies while carrying him on his back. Later on, while he was working as the Chairman of the Dino Chamber of Commerce, Yoshi was reacquainted with Mario and Luigi, this time as an adult, when they fell from a warp pipe in the sky. Yoshi would save them from an angry Wiggler and assist them in taking down Bowser, saving countless Yoshis from hypnosis.
Later on, Bowser visited Dinosaur Land, the archipelago that Yoshi’s Island is connected to, and trapped all the Yoshis in their eggs. Mario and Luigi, who just happened to be vacationing there at the time, saved them from their cage and defeated Bowser. He’s joined Mario on many journeys to rescue Peach and take down Bowser, and has appeared in every Mario Kart, Party, and sports competition. Yoshi never backs down from a fight, even facing larger-than-life opponents after seeing them eat his fellow Yoshis, though to varying success. No matter what though, he will always be right there in the fight against Bowser, right by Mario’s side.
Equipment
Eggs
Yoshi's typical way of gaining eggs is by eating something. This extends to enemies, fruit (where some fruit can grant multiple eggs), and even the power-up effect placed on the ground (don't ask), and by eating something metal he can make a metal egg. The larger the enemy eaten, the larger the egg, and specific eggs called Mega Eggdozers are much, much larger than Yoshi, with their own metal variant called Metal Eggdozers. Big enough eggs can even bury opponents. Yoshi can also lay a cube egg by eating a crate, which will slide along the ground when thrown.
However, Yoshi does not need to eat enemies to gain eggs. He has been shown to just summon them to him whenever he wants, including being able to encase himself and roll around as an egg, and has this rocket launcher-like weapon that shoots out eggs as well (While it is a Mario Kart item, it is exclusive to Yoshi so I feel it is okay to use).
Mushrooms
Yoshi's Fruit
Yoshi has a variety of fruit that he can eat in order to gain new powers or enhance his physical capabilities in some way.
- Dash Pepper: A pepper that turns Yoshi red and temporarily increases his speed, allowing him to run up walls he was previously unable to.
- Blimp Fruit: A fruit that turns Yoshi blue and inflates him like a balloon, letting him float upwards for a limited time. He can also hold his breath to float side to side. By shaking his head he is able to leave this form any time he wishes to.
- Bulb Berry: A berry that turns Yoshi golden and lets him glow for a limited time. This can be used to light up dark areas, reveal invisible objects, and gives a limited x-ray to see through certain things.
- Turbo Tulip: A tulip that turns Yoshi into an egg, allowing him to aim in any direction before firing in a straight line. The egg will bounce off of anything and will end after a short while, though Yoshi can cancel it at any time.
- Nuts: Yoshi can eats these to temporarily increase his defense by 50%. The effect is signifies by him flashing grey.
- Heart Fruit: A very powerful fruit in Yoshi's arsenal. It grants Yoshi total invincibility, unlimited eggs, a higher flutter jump, and a longer tongue. By ground pounding with this power, he turns all nearby Shy Guys into fruits and peppers into coins, and entering this form heals Yoshi up completely.
Note: When I say "invincibility" I don't mean that he is truly invincible. I don't think anything is truly invincible as there can always be something stronger than it to hurt it. What I mean when I say something is invincible is that it makes Yoshi much stronger and more durable than before, to the point where nothing in his verse hurts him. So this isn’t me saying that Yoshi with these can tank any amount of damage no matter how strong, it’s just these items make him immensely stronger than before.
Watermelons
Yoshi also has several watermelons that let him spit/breath different things.
- Watermelon: A watermelon that lets Yoshi spits up to 60 seed projectiles.
- Blue Watermelon: A watermelon that lets Yoshi shoot 5 ice shots.
- Red Watermelon: A watermelon that lets Yoshi shoot 5 fire shots.
Koopa Shells
There are several specific colors of Koopa Shells that Yoshi can hold in his mouth to gain new powers.
- Red Koopa Shell: Lets Yoshi shoot three fireballs when he spits it out.
- Blue Koopa Shell: Gives Yoshi wings and lets him fly around for however long he keeps the shell in his mouth.
- Yellow Koopa Shell: Makes it so that whenever Yoshi jumps, when he lands it shakes the ground and causes damage to anyone nearby.
Something important to note is that while a green Yoshi would need these specific Koopa Shells to gain these powers, Yoshis of other colors can gain their respective power by eating any normal shell. So a Red Yoshi would get fireballs, a Blue Yoshi would get wings, and a Yellow Yoshi would be able to shake the ground.
Caps
In Super Mario 64 DS, Yoshi is able to wear caps of different characters in order to turn into those characters. The caps Yoshi has access to can transform him into Mario, Luigi, and Wario. These versions of the characters are indistinguishable from their original counterparts, though their voice remains the same. Yoshi also gains any unique abilities they have, such as gaining Luigi's spinning backflip and running on water. It is likely that any ability innate to Mario, Luigi, or Wario can be gained from wearing their cap, though only a select few are shown. Yoshi is also able to start a level wearing any of their caps, meaning he should have access to them any time he needs to.
Power Flower
Also from Super Mario 64 DS is the Power Flower. This flower gives whoever uses it unique powers special to them only. If Yoshi gains the power, it gives him the ability to breathe fire. However, by wearing one of the caps while obtaining the Power Flower, the ability he gets changes depending on who he is imitating.
- Mario: With the Power Flower Mario turns into Balloon Mario, inflating himself to float upwards similar to the P-Balloon or Blimp Fruit. Mario can cancel this anytime with a ground pound.
- Luigi: With the Power Flower Luigi turns into Vanish Luigi, turning him invisible and intangible, allowing him to pass through walls and enemies, though he can still attack them. It also allows him to enter mirrors somehow.
- Wario: With the Power Flower Wario turns into Metal Wario, increasing his weight dramatically and making him invincible to any forms of damage, including toxic gas.
Super Star
The classic invincible item in Mario games, Yoshi has been shown to carry around and use a Super Star on occasions. This makes Yoshi flash rainbow colors and turns him temporarily invincible to any attacks.
Yoshi Star
Stars that, in a similar manner to the Dash Pepper, boosts Yoshi forward at incredible speeds, allowing him to run up walls and even upside down. They also turn Yoshi invincible. An upgraded version called the Red Yoshi Star has all the capabilities of a Yoshi Star with the added benefit of being able to fly.
Costumes
In Yoshi's Crafted World, Yoshi gains many costumes that he can wear to protect him from hits. The amount of stars a costume has shows how many hits it can take without Yoshi getting hurt, so the best costumes can take a total of 5 hits before breaking. Yoshi has a total of 185 different costumes by the end of the game.
Go-Go Yoshi
A giant mech that Yoshi can pilot. It can punch forwards, upwards, and downwards, and charge up punches to be stronger. It continuously moves forward and also has the ability to jump.
Bubble
Yoshi's Wings
Rumblebangs
In Mario + Rabbids: Kingdom Battle, Yoshi has access to two types of weapons, the first being the Rumblebangs. The Rumblebang is a minigun-type weapon that shoots many weak shots of varying strength, all adding up to either below-average or above-average damage. The Rumblebang has two possible status effects it can inflict depending on the weapon. Freeze traps the opponent's head in a block of ice, preventing them from using any special abilities. Ink covers the opponent's head in a blob of ink, which prevents them from using weapons. With his special ability Super Chance, Yoshi can guarantee that he gets a critical hit, maxing the possible damage done and inflicting the desired status effect 100% of the time. Yoshi carries these in his belly and can bring them out at any time he wants. Here is a list of all the Rumblebangs available in the game.
- Egg Creamer: The basic Rumblebang available at the start. Below average damage, range, and cover damage, and has no chance of inducing a status effect.
- Last Dance: Has better damage than the Egg Creamer but still slightly below average. Average range and low cover damage. Has a 30% chance of inflicting Freeze, with a below average critical hit damage and a 60% chance to Freeze against Smasher enemies.
- Bwahrmageddon: The same as the Last Dance, but can inflict Ink instead of Freeze.
- Surly Temple: Has good damage output and critical hit damage, with a 30% chance to inflict Freeze. Same range as Last Dance and medium cover damage.
- Crossfire Castle: The same as the Surly Temple, but can inflict Ink instead of Freeze.
- Rainbow Roaster: The same as the Last Dance, expect with above average range, medium cover damage, and no added chance against Smashers.
- Hostile Voxel: The same as the Rainbow Roaster, except with a chance to inflict Ink instead of Freeze, higher critical hit damage, and a 60% chance against Valkyrie enemies.
- Calavera Cannon: Great damage, above average range, medium cover damage, and a 30% chance to Freeze with great critical hit damage.
- Eye of the Kraken: The same as the Calavera Cannon, but can inflict Ink instead of Freeze.
- Luau Launcher: The same as the Calavera Cannon, but with a 60% chance to Freeze against Buckler enemies.
- Prey of Kitsune: The same as the Luau Launcher, but can inflict Ink instead of Freeze.
- Golden Rule: The same as the Calavera Cannon, but with a 40% chance to Freeze against Mid-Bosses.
Rockets
The second type of weapon in Mario + Rabbids: Kingdom Battle is the Rocket. This is a long range rocket launcher-like weapon that shoots an explosive that, while not doing as much damage as the Rumblebang, creates an explosion that can attack multiple enemies at once and take out surrounding structures. These also have a chance of inflicting either Ink or Freeze, and these chances are once again guaranteed with Super Chance. Here is a list of all the Rockets available.
- Supa Bwahzooka: The basic Rocket weapon. Below average damage and low cover damage, with the same long range as every succeeding weapon, and no chance of inflicting a status effect.
- Brush With Mortality: Slightly higher damage that the Supa Bwahzooka but still below average with low cover damage. It has a 60% chance to inflict Ink with low critical hit damage.
- Song of Kong: The same as the Brush With Mortality, except with medium cover damage and a 60% chance to inflict Freeze.
- Candy Striper Sniper: The same as the Brush With Mortality but with medium cover damage (the rest of these have medium cover damage).
- Torpedo: Average damage output with a 60% chance to Freeze, okay critical hit damage, and a 70% chance to Freeze agains large enemies.
- Blooper Shooter: The same as the Torpedo, except with a 60% chance to inflict Ink, which becomes 90% against Buckler enemies.
- Direly Dulcet Doomsayer: The same damage damage as the Brush With Mortality, with high critical hit damage and 60% chance to inflict Ink which becomes 80% against Valkyrie enemies.
- Timber!: Great damage output with excellent critical hit damage and a 60% chance to inflict Ink.
- First Responder: The same as the Timber! but with a 60% chance to inflict Freeze.
- Eat Lead: The same as the Timber! but with a 90% chance to inflict Ink on Valkyries.
- Pastel Farewell: The same as the First Responder, but with a 90% chance to inflict Freeze on Valkyries.
- Golden Tongue: The same as the Timber!, but with a 75% chance to inflict Ink on Mid-Bosses.
- Sixty-Watt Swat: The best Rocket by far. Higher damage and critical hit damage than any of the others, with a 60% chance to inflict Freeze that becomes 70% against Mid-Bosses.
Power Badges
In Yoshi's Woolly World, Yoshi gains access to several Power Badges that grant a variety of beneficial effects. Here is a list of all of them.
- Clear the course!: Automatically skips the course. This likely has no purpose in an actual fight.
- Make all yarn balls big!: Makes all of Yoshi's yarn balls large. As yarn balls are the replacement for eggs in this game, it is likely that this effect extends to his eggs as well.
- Fall into a pit? No problem!: Causes Yoshi to bounce out of bottomless pits. Possibly would give a resistance to portal-based BFR.
- Power up Ground Pound!: Causes Yoshi's Ground Pound to generate a shockwave. The shockwave defeats all on-screen enemies, but has no effect on bosses.
- All-you-can-eat watermelons!: Gives Yoshi a watermelon and automatically gives another one when he runs out of seeds to spit.
- Immunity to fire and lava!: Makes Yoshi immune to fire and causes him to bounce off of lava.
- Play alongside Poochy!: Summons Poochy to Yoshi's side.
- Higher defense!: Makes it so that Yoshi takes 3 hearts instead of 5 every hit, meaning it increases his defense by 40%.
- See hidden items!: Causes invisible Winged Clouds to appear when Yoshi is near them, makes beads with Stamp Patches or Pencil Patches glow when visible, and makes hidden flash appear when they're on screen. Basically it reveals nearby invisible things and reveals secrets/illusions.
- Grab items with Yoshi's tongue!: Allows Yoshi to grab any items with his tongue and bring them to him.
- Improve your speed!: Increases Yoshi's speed, making him run, jump, and climb faster.
- Pull items towards you with magnetic force!: Causes items to be pulled towards Yoshi when he is near them. Can likely affect an opponent's items that they're holding.
- All-you-can-eat fire watermelons!: Same as All-you-can-eat watermelons but with fire watermelons.
- All-you-can-eat ice watermelons!: Same as All-you-can-eat watermelons but with ice watermelons.
Special Items (Yoshi's Island)
- 10-Point Star: Increases the countdown timer by 10, giving Yoshi more time to save Baby Mario. Likely has no purpose in an actual fight.
- 20-Point Star: Just like the 10-Point Star but increases the timer by 20.
- Anytime Egg: Gives Yoshi a full supply of 6 eggs.
- Anytime POW: Turns all enemies near to Yoshi into stars that Yoshi can collect.
- Winged Cloud Maker: Turns all enemies near to Yoshi into Winged Clouds.
- Magnifying Glass: Reveals what coins are red coins and where invisible Winged Clouds are. Very similar to the "See hidden items!" Power Badge.
- Super Green Watermelon: Gives Yoshi a green watermelon in his mouth.
- Super Red Watermelon: Gives Yoshi a red watermelon.
- Super Blue Watermelon: Gives Yoshi a blue watermelon.
Special Items (Mario Kart Arcade GP)
Yoshi has access to several Special Items in the Mario Kart Arcade GP series that are unique to him. Because of their nature of being used exclusively by Yoshi, I feel they should be valid for Yoshi to use in a fight. Most of these are abilities granted by other powers Yoshi has anyway.
- Egg Body: Transforms Yoshi's kart into an egg, granting it the same invincibility and increased speed that a Super Star has. There is also a variant called the Egg Body+ which has a longer duration.
- Whacking Fan: A fan that Yoshi swings around in order to deal damage to nearby racers.
- Mystery Egg: An egg that Yoshi can set down anywhere. Whenever someone hits it they get inflicted with a random status effect.
- Rolling Egg: An egg that Yoshi can throw either forwards or backwards. When thrown forwards it will home in on the closest opponent.
- Tongue: Yoshi will stick his tongue out far in front of him for about 7 seconds. If someone hits it while holding an item, Yoshi will proceed to eat that item.
- Melon: A fruit that Yoshi can eat to heal himself of any status effects. This also creates a small forcefield for around half a second that can protect from any item. There is also an upgraded version called the Melon+ that has a longer-lasting forcefield.
For the Mystery Egg and Melon, what is defined as a "status effect" in Mario Kart Arcade GP isn't really clear. It doesn't appear to be an exact term within the game from what I've found, and you could argue several different things count or don't count that I can't be sure what the game counts. In general though, it seems that they mostly affect a character's sight, control, and speed, so it is likely that Mystery Egg can manipulate any of these at random and Melon can prevent them.
Note: I will not be including any special items from Mario Kart Tour. This is because while they are referred to as Special Items, they are not as exclusive as the Special Items from Double Dash or Arcade GP. Many characters on the roster share the same special item and often they are not specifically tailored to the character as they are in other Mario Kart games. Plus, several characters have costumes which change their Special Item, which leads to many characters sharing multiple items with each other and at that point I feel it is no different from just adding regular Mario Kart items (which I am obviously not doing because they are exclusively from item boxes and under no circumstances would Yoshi have them in a fight. Same goes for the items in Mario Party games outside of the exclusive Orbs from Mario Party 7).
- Egg Body: Transforms Yoshi's kart into an egg, granting it the same invincibility and increased speed that a Super Star has. There is also a variant called the Egg Body+ which has a longer duration.
- Whacking Fan: A fan that Yoshi swings around in order to deal damage to nearby racers.
- Mystery Egg: An egg that Yoshi can set down anywhere. Whenever someone hits it they get inflicted with a random status effect.
- Rolling Egg: An egg that Yoshi can throw either forwards or backwards. When thrown forwards it will home in on the closest opponent.
- Tongue: Yoshi will stick his tongue out far in front of him for about 7 seconds. If someone hits it while holding an item, Yoshi will proceed to eat that item.
- Melon: A fruit that Yoshi can eat to heal himself of any status effects. This also creates a small forcefield for around half a second that can protect from any item. There is also an upgraded version called the Melon+ that has a longer-lasting forcefield.
For the Mystery Egg and Melon, what is defined as a "status effect" in Mario Kart Arcade GP isn't really clear. It doesn't appear to be an exact term within the game from what I've found, and you could argue several different things count or don't count that I can't be sure what the game counts. In general though, it seems that they mostly affect a character's sight, control, and speed, so it is likely that Mystery Egg can manipulate any of these at random and Melon can prevent them.
Note: I will not be including any special items from Mario Kart Tour. This is because while they are referred to as Special Items, they are not as exclusive as the Special Items from Double Dash or Arcade GP. Many characters on the roster share the same special item and often they are not specifically tailored to the character as they are in other Mario Kart games. Plus, several characters have costumes which change their Special Item, which leads to many characters sharing multiple items with each other and at that point I feel it is no different from just adding regular Mario Kart items (which I am obviously not doing because they are exclusively from item boxes and under no circumstances would Yoshi have them in a fight. Same goes for the items in Mario Party games outside of the exclusive Orbs from Mario Party 7).
Karts
Throughout the Mario Kart series there have been several karts that are owned by Yoshi, and as such will be included.
- Turbo Yoshi: From Mario Kart: Double Dash!!, it has good acceleration, average weight, and poor speed. It later reappeared in Mario Kart Tour.
- Egg 1: From Mario Kart DS, it has good acceleration and handling, average speed, and poor weight and drift. It later reappeared in Mario Kart 7 and Mario Kart Tour.
- Standard YS: Yoshi's standard kart from Mario Kart DS, it has good acceleration and handling, average speed and weight, and poor drift.
- Cucumber: From Mario Kart DS, it has good acceleration, weight, and handling, and poor speed and drift. It later reappeared in Mario Kart Tour.
Balloons
A pair of balloons that Yoshi uses in the Balloon Racing minigame in New Super Mario Bros., that lets him float up into the sky. However, they pop very easily.
Power Stars
One of the most powerful weapons in the Mario universe. Yoshi has shown the ability to create Power Stars out of mushrooms and can carry up to 150 at a time, so even if Yoshi does not start the battle with one he should be able to gain one during the battle. Power Stars have shown a massive amount of abilities within the games, and while Yoshi has not shown to weaponize these powers specifically there's nothing that implies that he wouldn't be able to. After all, Power Stars are weapons and Yoshi has been able to use some of their powers before so it makes sense. Power Stars can also be thrown as attacks that can generate explosions.
- Statistics Amplification: A passive ability gained from simply wielding a Power Star. They cause the wielder to gain power from them, increasing their strength. A single star allowed Mario to throw Metal Bowser into space, despite the fact that without the star Mario couldn't make Metal Bowser budge. Double Time Comets and Fast Foe Comets increase the speed of enemies and obstacles.
- Flight: They grant the user the ability to fly vast distances through space, and Rosalina even says that they have the power to cross the universe.
- Healing: By gaining a Power Star the user can heal up to full health.
- Energy Manipulation: They are stated to be retrieving energy and returning it to the castle.
- Fusionism: Multiple Power Stars are able to fuse together to become a larger and likely more powerful Power Star.
- Water Manipulation: Stars were able to dissipate whirlpools by sitting in them.
- Light Generation: Power Stars obviously glow, and can create a rainbow trail behind them.
- Telekinesis: A Power Star was able to move large pieces of this landmass around.
- Life Manipulation: Stated by Toad to be returning life to the castle. Daredevil Comets sap Mario of almost all of his strength, reducing him to one health and prevents any ways of healing yourself.
- Size Manipulation: When Wiggler possessed a Power Star, he grew to sizes much larger than normal, and proceeded to shrink back to size when he lost the star.
- Mind/Empathic Manipulation and Purification (Type 2): Wiggler is much angrier after obtaining a Star, as he states that everything has been going wrong for him since he got it, and after losing it he states that he feels much better. A Power Star was able to stop the war between the Black Bob-ombs and Red Bob-ombs. Power Stars are stated to increase Mario's courage as he obtains more. Bowser also states that he sees peace returning to the worlds as a result of all the Power Stars being collected.
- Pocket Reality Manipulation and Portal Creation: Bowser used the Power Stars to create the alternate dimensions of the Painting Worlds. These worlds are described as "another world" in contrast to Mario's world, and were theorized to envelop all of reality.
- Dimensional Travel: Power Stars allow the user to travel from the Painting Worlds back to the real world.
- Sealing Negation: Power Stars are used to negate the magical sealing Bowser has placed on the doors.
- Magic: Power Stars have been stated to have magic.
- Causality Manipulation: Power Stars can revert a world back to a previous state, even being able to do that instantly.
- Black Hole Creation: Power Stars have been shown to be black holes.
- Existence Erasure: Power Stars are composed of several Mini Stars, which can erase physical bodies from existence.
- Reality Warping: A Power Star transformed this planetoid into Starship Mario. On another occasion a Power Star created several lit candles out of nothing instantly. Prankster Comets make a galaxy go crazy, transforming them into a wildly different place, with shown effects being adding enemies or obstacles, changing entire planets, or removing large sections of the level.
- Resurrection: A Daredevil Comet revived Kamella for the second mission.
- Duplication/Power Mimicry: Cosmic Comets and Clone Comets create duplicates of Mario and Luigi that follow their every move, even being able to replicate certain power-ups.
- Likely Death Manipulation: Speedy Comets create a timer that, when it runs out, causes Mario or Luigi to die through unknown means.
Morph Bubbles
In several Yoshi's Island games, Yoshi has bubbles he can use to transform into various other forms modeled after vehicles. These don't have many combat applicable abilities and are mostly used for mobility, but they're good to mention nonetheless. They last until Yoshi hits a Yoshi block or until the time limit ends.
- Helicopter: Yoshi turns into a helicopter and can fly around in any direction.
- Mole Tank: Yoshi turns into a tank with mole claws that lets him dig through the ground.
- Submarine: Yoshi turns into a submarine that allows him to dive deep and shoot torpedos.
- Train: Yoshi turns into a train that can shrink in size and drive on train tracks.
- Car: Yoshi turns into a car that moves faster than him. He can stretch on his wheels to avoid enemies and can use that to climb up walls as well.
Invincibility Egg
A flying egg that gives Yoshi full, seemingly unlimited invincibility and flashes him rainbow colors similar to a Super Star. However, unlike other invincibility items Yoshi does not increase his strength to one-shot every enemy, only increasing his durability. Also, this item has the caveat of only appearing after Yoshi dies 5 times.
Golden Flutter Wings
A pair of wings that grants Yoshi invincibility as well as infinite hovering. Just like the Invincibility Egg, it does not increase Yoshi's strength at all, only his durability. It also only appears after Yoshi has died 3 times.
- Statistics Amplification: A passive ability gained from simply wielding a Power Star. They cause the wielder to gain power from them, increasing their strength. A single star allowed Mario to throw Metal Bowser into space, despite the fact that without the star Mario couldn't make Metal Bowser budge. Double Time Comets and Fast Foe Comets increase the speed of enemies and obstacles.
- Flight: They grant the user the ability to fly vast distances through space, and Rosalina even says that they have the power to cross the universe.
- Healing: By gaining a Power Star the user can heal up to full health.
- Energy Manipulation: They are stated to be retrieving energy and returning it to the castle.
- Fusionism: Multiple Power Stars are able to fuse together to become a larger and likely more powerful Power Star.
- Water Manipulation: Stars were able to dissipate whirlpools by sitting in them.
- Light Generation: Power Stars obviously glow, and can create a rainbow trail behind them.
- Telekinesis: A Power Star was able to move large pieces of this landmass around.
- Life Manipulation: Stated by Toad to be returning life to the castle. Daredevil Comets sap Mario of almost all of his strength, reducing him to one health and prevents any ways of healing yourself.
- Size Manipulation: When Wiggler possessed a Power Star, he grew to sizes much larger than normal, and proceeded to shrink back to size when he lost the star.
- Mind/Empathic Manipulation and Purification (Type 2): Wiggler is much angrier after obtaining a Star, as he states that everything has been going wrong for him since he got it, and after losing it he states that he feels much better. A Power Star was able to stop the war between the Black Bob-ombs and Red Bob-ombs. Power Stars are stated to increase Mario's courage as he obtains more. Bowser also states that he sees peace returning to the worlds as a result of all the Power Stars being collected.
- Pocket Reality Manipulation and Portal Creation: Bowser used the Power Stars to create the alternate dimensions of the Painting Worlds. These worlds are described as "another world" in contrast to Mario's world, and were theorized to envelop all of reality.
- Dimensional Travel: Power Stars allow the user to travel from the Painting Worlds back to the real world.
- Sealing Negation: Power Stars are used to negate the magical sealing Bowser has placed on the doors.
- Magic: Power Stars have been stated to have magic.
- Causality Manipulation: Power Stars can revert a world back to a previous state, even being able to do that instantly.
- Black Hole Creation: Power Stars have been shown to be black holes.
- Existence Erasure: Power Stars are composed of several Mini Stars, which can erase physical bodies from existence.
- Reality Warping: A Power Star transformed this planetoid into Starship Mario. On another occasion a Power Star created several lit candles out of nothing instantly. Prankster Comets make a galaxy go crazy, transforming them into a wildly different place, with shown effects being adding enemies or obstacles, changing entire planets, or removing large sections of the level.
- Resurrection: A Daredevil Comet revived Kamella for the second mission.
- Duplication/Power Mimicry: Cosmic Comets and Clone Comets create duplicates of Mario and Luigi that follow their every move, even being able to replicate certain power-ups.
- Likely Death Manipulation: Speedy Comets create a timer that, when it runs out, causes Mario or Luigi to die through unknown means.
- Helicopter: Yoshi turns into a helicopter and can fly around in any direction.
- Mole Tank: Yoshi turns into a tank with mole claws that lets him dig through the ground.
- Submarine: Yoshi turns into a submarine that allows him to dive deep and shoot torpedos.
- Train: Yoshi turns into a train that can shrink in size and drive on train tracks.
- Car: Yoshi turns into a car that moves faster than him. He can stretch on his wheels to avoid enemies and can use that to climb up walls as well.
Abilities
Unique Digestive System
Yoshi has an extraordinarily long tongue and can turn what he eats into eggs. This includes nearly anything, from fruit to spinies to Luigi to giant Shy Guys several times larger than him. He can transform anything he eats into eggs, including normal objects, and the eggs can mimic attributes of the thing he ate. For example, eating a metal object makes a metal egg, and eating a crate makes a cube egg. He also can turn enemies into Star Bits by eating them.
Yoshi can also use his tongue to eat opponent's attacks and send it back at them, as well as clear thick fog, grab and stick to walls, and eat parts of an opponent's arsenal even if it's hammerspace. When the Egglings were to turned into apples by Bowser, Yoshi was able to reverse this effect by eating them.
Most bizarrely, Yoshi is shown able to eat the effects on the board placed there by other players, turning them into eggs which then turn into the original item. It is likely that this would apply to characters that can use items to transform such as Super Sonic. Yoshi would likely be able to eat the transformation out of Sonic, then turn his egg into a Chaos Emerald. I have made a little animation showing what I mean.
Transmutation
Yoshi at many times has been able to use transmutation to transform enemies. He famously has used this to turn enemies and other objects into eggs, though he can also turn enemies into Star Bits. In Mario Party 2, Yoshi showed off several other applications to his transmutation, being able to transform a couple of mushrooms into a Power Star and Bowser into a frog. Several of Yoshi's items, like the Heart Fruit and several Special Items allow Yoshi to affect an entire area around him with transmutation. Yoshi also is able to reverse transmutation done to others, as eating the Egglings as apples reverses Bowser's spell put on them, and he reversed Bowser's spell that turned this Koopa Troopa into a frog.
Note: While Yoshi could be argued to have layered transmutation hax due to Bowser resisting transmutation from the Gold Flower in New Super Mario Bros. 2 (which transforms things into gold coins), I will not be doing so. Because of the naturally inconsistent nature of the Mario series, characters gain new abilities all of the time and don't show off most of their abilities usually and this includes resistances. So unless characters show their resistance in the same game or a closely-tied game, I will not be considering their hax as layered. Otherwise, it would lead to things like Shy Guys being able to affect Mario with transmutation, who has resisted transmutation attacks from Kamek, despite Kamek usually being portrayed as one of, if not the most skilled magic user in the Mario series.
Master Acrobat
Yoshi has displayed several instances of being incredibly acrobatic and athletic. He is able to perform several moves such as the long jump, triple jump, backflip, sideflip, and slide kick. He has repeatedly shown that he can jump several stories into the air, and his signature Flutter Jump allows him to stay fluttering in the air for an indefinite amount of time. He also has the ground pound that every Mario character has, slamming onto the ground hard enough to create a crater.
In terms of athletics, Yoshi has experience playing a wide variety of sports. He has competed in basketball, baseball, hockey, soccer, tennis, golf, dodgeball, volleyball, horse racing, bobsled, triple jump, wakeboarding, big air, archery, and snowboard cross. He's also competed in sumo wrestling and can scale a mountain with no climbing gear. He is also able to walk on stilts with no issue.
Vehicle Mastery
Yoshi is very experienced with several vehicles. Of course he has competed in every Mario Kart game. He has also piloted tanks, speedboats, jet skis, planes, submarines, hovercraft, hoverboards, these six-wheeled vehicles, this spacecraft, this futuristic vehicle, this bee-shaped thing, and this weird thing.
Weapon Mastery
Despite being generally seen using eggs instead of traditional weapons, Yoshi has quite the experience wielding weapons in battle. He is very skilled in using his Rumblebangs and Rockets, machine gun-like and rocket launcher-like weapons respectively. He also has experience using hammers, guns, rapiers, boomerangs, bow and arrows, and has matched Bowser in sword combat.
Miscellaneous Hax
Note: If a notable ability doesn't show up here then it is probably listed in Equipment.
- Enhanced Senses: Has a great sense of smell, being able to smell out fruit from underground.
- Underwater Breathing and Self-Sustenance (Type 1): Can survive a long time underwater with no need to breath. Also regularly survives the vacuum of space.
- Hammerspace: Can hold many items at once without them being seen
- Teleportation: Can encase himself in an egg and teleport.
- Attack Reflection: Can eat an opponent's attack to send it back at them.
- Non-Physical Interaction: His attacks are able to affect Boos, who are naturally intangible and have their existence described as non-corporeal in nature by Professor E. Gadd.
- Flight: Can sprout wings to fly. Also granted by a Blue Koopa Shell, Yoshi's Wings, and Golden Flutter Wings.
- Rainbow Manipulation: Yoshi is able to summon and control rainbows.
- Illusion Creation: Is able to create the illusion of a basketball with rainbows.
- Invisibility: Can turn other objects invisible with rainbows.
- Statistics Reduction: Can slow down an opponent by hitting them with a rainbow.
- Likely Telekinesis: Yoshi is able to move this volleyball with what seems to be a rainbow.
- Gravity Manipulation: After being taught by the Spirit Who Loves Surprises, Yoshi gained the ability to tilt the world, affecting the planet's gravity.
- Toon Force and Elasticity: Like most Mario characters, he regularly gets completely squished and recovers instantly.
- Color Manipulation: Can change his color, which should allow any abilities unique to other colored Yoshis. Can also change the color of stars far into the sky.
- Instinctive Action: With Egg Beater, a move described as reactionary, he can attack while the opponent is essentially frozen.
- Self-Perception Manipulation: With Zone Speed, Yoshi sharpens his focus to the extreme and can move much faster than normal.
- Afterimage Creation: With Zone Speed
- Limited Energy Manipulation: Forms a hockey stick out of pure energy and can launch several balls of energy as attacks.
- Supernatural Willpower and Life Manipulation: Brings a wilted flower back to life with sheer willpower.
- Power Bestowal: Can psychically power up a statue so it can fight.
- Air Manipulation: Can spin fast enough to create a tornado. Can also blow hard enough to knock down a Thwomp.
- Ice Manipulation: Can create a blizzard that traps people in snowmen by breathing hard. Also with Blue Watermelons.
- Possession: Possesses this cube to control it as well as this ball.
- Likely Transformation Negation: Can eat the transformations out of spaces on the board, and can likely do the same to transformed characters.
- Illusion Negation and Invisibility Negation: With the Magnifying Glass and Reveal Hidden Items badge.
- Attack Negation: With Ink, can prevent opponents from using weapons.
- Limited Probability Manipulation: Super Chance guarantees the next attack Yoshi sends will be a critical hit.
- Size Manipulation: With Mushrooms.
- Fire Manipulation: With Red Koopa Shells, Red Watermelons, and Power Flowers.
- Transformation: With Character Caps.
- Summoning: Can summon eggs, and with Play With Poochy badge can summon Poochy.
- Forcefield Creation: Can form an egg around himself to protect him. Also with Bubble and Melon.
- Instrument Mastery: Can play a wide variety of instruments.
- Stealth Mastery: Can sneak up on a sleeping Chain Chomp.
Resistances
- Extreme Heat and Fire Manipulation: Can survive bouncing off of and falling straight into lava. Every character in Mario Kart Arcade GP DX can effortlessly endure being set on fire by a Flaming Tender. With the Immunity To Fire And Lava badge is even more resistant.
- Extreme Cold and Ice Manipulation: Survives being frozen in a block of ice and is fine.
- Electricity: Survives regular lightning strikes.
- Likely Poisons/Acids: Went through the digestive tract of a frog and can survive touching its stomach acid.
- Likely Transmutation: Could tank attacks from Kamek, where identical attacks have shown transmutation properties. Automatically returns to normal after a few seconds of being transformed.
- Possibly BFR: With the Fall Into a Pit? No Problem badge.
Feats
Overall
- Raised Baby Mario and dealt with his infuriating crying
- Defeated both Bowser and Baby Bowser countless times
- Saved many Yoshis from the mind control of Kamek
- Saved several more Yoshis after they were turned into yarn
- Assisted Mario in many adventures
- Saved Mario from Goomboss's capture
- Protected the Super Happy Tree and the Sundream Stone
- Aided in the completion of Grandmaster Galaxy and The Perfect Run
- Acted as the Chairman of Dino Chamber of Commerce
- Participated in every Mario Party, Kart, and Sports competition
- Solved Bowser's riddle that had gone unsolved for 2000 years
- Dances better than you'd expect a dinosaur to dance
Strength
- One of the seven Star Children, which are stated to have extraordinary power, enough to take over the universe
- Breaks Hookbill the Koopa's shell with a Ground Pound
- Shatters crystals with his head
- Throws massive Mega Eggdozers into the distance
- Can lift and carry Metal Eggdozers with relative ease
- Sent large slabs of metal flying away from a star
- Hit Raphael the Raven hard enough to create a star in the sky
- Regularly fights Kamek as well as bosses amped by Kamek's magic, which can:
- Create this storm surrounding Peach's Castle
- Create this larger storm that was going to flood the planet (2.446 exatons of TNT)
- Create a spell that could harm Giant Dreamy Luigi, and then survived getting that spell reflected back at him
- Should be stronger than any basic enemy in Bowser's army, including Sledge Bros. which can shake the earth by jumping (1.066 teratons of TNT)
- Can fight bosses who were using Power Stars which could:
- Move these large pieces of a planet around
- Absorb all of the stars in the sky (140.94 petaFoe)
- Power Stars are mature Lumas, which can become entire galaxies
- Bowser used Power Stars to create the Painting Worlds, which are directly compared to "the real world" and theorized to envelop all of reality. Tick Tock Clock is also stated to be bottomless and Shifting Sand Land is stated to have infinite underworlds
- Has defeated Bowser several times
- Bowser can pull an island to shore and throw a massive cannonball into the distance
- Bowser defeated Dark Bowser, who created a massive storm that covered the Mushroom Kingdom
- Along with Koopa Kid, Bowser was going to destroy the Dream Worlds one-by-one, which were directly called universes and infinite in size by Eldstar, threatening to ruin the entire Dream Depot in the process
- Damaged Megahammer who was being powered by a Grand Star. A single Grand Star powered Bowser's Galaxy Reactor, which was going to create a galaxy, and it malfunctioning directly caused a blast that threatened the fabric of the universe
- Should generally be comparable to other Star Children, especially from fighting with and against them frequently
- Donkey Kong shattered an owl-shaped mountain far off in the distance
- Donkey Kong could punch the moon out of orbit (7.878 teratons of TNT)
- While in the cutscene it appears to be smaller than our real-world moon, other games in the Mario and Donkey Kong series like Super Mario Odyssey and Donkey Kong Jungle Beat portray it at a similar size to our moon (123.32 exatons of TNT–322.05 ronnatons of TNT)
- Wario can overpower the Black Jewel, who's existence sustained a parallel universe
- Princess Peach fought Culex, who has the power to rule over all of creation, is a master of space and time, and consumes time
- Princess Peach, along with Starlow, destroyed the Dream Stone (See cosmology section below)
- Regularly fights alongside Mario and Luigi
- Mario can create a miniature explosion simply by jumping
- Mario and Luigi could lift Larry's Castle and punt it a fair distance away (2.791 megatons of TNT)
- Mario and Luigi have fought:
- Cackletta, who created eight small black holes (548.96–711.03 ronnatons of TNT)
- Chakron, who absorbs the waves of the universe and uses the power of the universe to "do anything"
- Count Bleck, who destroyed his home dimension with the Dark Prognostics
- Antasma, who can turn an entire dream into a nightmare and manipulate an entire dream world
- Dreamy Bowser, who is empowered by the Dream Stone (See cosmology section below)
- Mario can spin Giant Dreamy Luigi fast enough to hurt Zeekeeper, who is able to destroy a barrier that was powered by the Dream Stone (See cosmology section below)
- Mario can destroy Nightmare Chunks that Prince Dreambert is unable to, and Prince Dreambert is able to overpower and corner Antasma while he was wielding the Dark Stone (See cosmology section below)
- Mario himself has fought:
- Can throw eggs hard enough to hurt Giant Bowser who can survive a castle-sized black hole
- Giant Bowser was able to survive a giant black hole that was sucking up several planets (277.5 quettatons of TNT)
- Giant Bowser also was able to fight Giant Dreamy Luigi, who previously was capable of fighting and overpowering the Zeekeeper, with the Zeekeeper even complimenting his power and says that he gives him no mercy
- Fought MegaDragonBowser, a version of Bowser who was possessed by the Megabug. The Megabug is the personification of the SupaMerge, which could destroy the world
Speed
- Generally portrayed as one of the fastest Mario characters
- Blitzed all of the Koopalings at once
- Can run up pillars
- Dodges meteors
- Dodges more meteors
- Reacts to being sent to a small moon in low orbit (Mach 36.44)
- Outruns lightning from a Sumo Bro that's shown to be comparable to natural lightning (Mach 1731.778)
- Pilots a surfboard that can travel from the Moon to Earth (Mach 2338.235)
- Swims against the pull of a black hole
- Can react to and dodge pillars of light from White Mage
- Dodges beams of light that are directly called blasts of light
- Should be comparable to Toads, who can run down a tower faster than Peach fell from it
- Hit Raphael the Raven fast enough to become a star (19.14 million c)
- Regularly fights and dodges attacks from Kamek, who hit Mario from Earth to another galaxy
- Swims past a sea of stars in the background (4.13 million c)
- Can jump onto a space station that was flying past multiple stars (I know that's Bowser in the video I couldn't find one with Yoshi) (565.56 million c)
- Reacts to being launched out of a Launch Star
- Launch Stars can launch Mario to galaxies far away (1.13–820.51 trillion c)
- They can even launch Mario to the Trial Galaxies at the edge of the universe (407.61 trillion–293.48 quadrillion c)
- Can keep up with the Koopa Clown Car which:
- Comparable to other Star Children
- Wario can dodge electricity from Cuckoo Condor
- Wario kept up with the Shake King, who can cross the Shake Dimension very fast (Mach 225.6147)
- Wario should be comparable to his WarioWare employees
- Ashley can fly to the moon (0.3c)
- Dribble and Spitz work as intergalactic taxi drivers and can drive to the edge of the universe
- Orbulon regularly pilots a ship that can fly out of black holes and past many stars in the background
- Donkey Kong dodges natural lightning
- Donkey Kong piloted a barrel cannon that caught up to an interplanetary spaceship
- Donkey Kong fought a different interplanetary spaceship
- Donkey Kong rode an animal that ran past multiple stars in the background (48.24 million c)
- Should be comparable to Mario and Luigi
- Luigi can dodge lightning from King Boo
- Mario and Luigi can pilot Starship Mario as it crosses a galaxy supercluster (76.7 trillion–27.61 quadrillion c)
- The worlds in Super Mario Galaxy 2 are called separate universes in Japanese (815.4 trillion–293.4 quadrillion c)
- Mario and Luigi have fought and dodged attacks from:
- Shroobs, who traveled from the edge of the universe to Earth (1.86 billion–18.81 quadrillion c)
- Midnite, who traveled from Cursa's Stronghold to Pristine Peaks in a short time frame (51,078.02–306,448.09c)
- Mario can swim past several stars in the background
- Mario and Luigi, along with Peach and Bowser, traveled from the Underwhere through the entirety of the Overthere Stair to get to the Overthere, which consisted of traveling through never-ending layers of clouds (likely infinite)
- Kept up with Bowser several times
- Bowser has flown to the center of the sun in a few seconds
- Bowser intercepted Starship Mario with his meteors
- Bowser likely flew from Earth to the center of the universe in just a couple of seconds (564.41 quadrillion–6.77 quintillion c)
- Bowser was stated by Misstar that at the rate he was going, he was going to destroy every dream one-by-one, of which there are an infinite amount (infinite, see cosmology section below)
- As he scales to Mario, Luigi, Peach, and Bowser, should be comparable to Cursa who fought and overpowered Rosalina
- Rosalina can kick a soccer ball to another planet and back (52.04–382.17c, possibly 44.6 million c)
- Rosalina piloted her Comet Observatory to the center of the universe (132.09 quadrillion–1.59 quintillion c)
- Fought the Millennium Star, who flew from the center of the universe to Earth (16.97 trillion–73.32 quadrillion c, possibly 203 trillion–880 quadrillion c)
- Defeated several bosses amplified by Power Stars
- A Power Star absorbed all the stars in the sky in a second
- Power Stars are stated to have the power to cross the universe
- Power Stars are mature Lumas, who can cross the distance between galaxies in a second (40.03 trillion c)
- Lumas flew from across the universe to the center in a short time frame
- Mario can use Power Stars to fly back from the edge of the universe to Earth (407.61 trillion–293.48 quadrillion c, possibly 489.1428 quadrillion c)
- Prankster Comets flew across all the worlds in just a few seconds (3.21 quadrillion–9.93 quintillion c, possibly 23.47885 quintillion c)
Additionally, several dimensions in the Mario universe have been called infinite in size, by reliable sources like Tippi and narration. Given their status as "parallel dimensions", it is likely that the main dimension is infinite in size as well, making every "edge of the universe" or "center of the universe" feat infinite speed, as it would require crossing an infinite distance to get there.
We also know that the center of the universe must be at least as far away, if not farther, than the edge of the universe in from Earth. We know this as in Super Mario Galaxy, the Comet Observatory is required to get to the center of the universe. However, Launch Stars are able to send Mario to the edge of the universe without the aid of the Comet Observatory, meaning that the center is likely a farther distance away from Earth than the edge of the universe is.
Durability
- Constantly falls into lava and survives in the vacuum of space
- Tanks Bob-omb explosions regularly
- Gets shot out of a cannon hard enough to break this wall
- Survives Raphael the Raven sending him to a low-orbit moon (1.12 tons of TNT)
- Quickly recovers from Baby Bowser falling onto his back
- Survived a tank blowing up with him inside of it
- Withstood several tornados, one that extended above the clouds and one that could clear away a bunch of clouds very fast
- Survived several falls from great heights
- Quickly recovers from being crushed by a Thwomp
- Is at the epicenter of this giant explosion that destroyed a castle
- Should be comparable to Mario and Luigi
- Mario and Luigi survived an explosion that completely destroyed a castle
- Mario survived getting blasted to the moon (6.61 megatons of TNT)
- Mario, along with Bowser and Peach, survived being in the Sammer Kingdom, which is an entire parallel dimension, as it was being completely destroyed by the Incomplete Void
- Luigi survived several direct hits from King Boo's crown, which created a portal that destabilized their dimension
- Mario survived a direct hit from the Zeekeeper
- Mario and Luigi could tank attacks from Antasma, who could shatter the Dark Stone (See cosmology section below)
- Survived falling into a massive black hole that was distorting multiple galaxies
- Has fought the other Star Children and should scale to them
- Donkey Kong survived an explosion that sent him to the moon
- Donkey Kong survived atmospheric reentry
- Donkey Kong could take hits from Lord Fredrik's Ice Dragon, which created a massive storm over Donkey Kong Island
- Wario, along with Waluigi and Bowser, survived being at the epicenter of this explosion
- Wario could tank attacks from Genie, who could create a small planetoid
- Wario survived being at the epicenter of the Shake King's death, which parted a massive amount of clouds (41 zettatons of TNT)
- Wario was unaffected by the collapse of the Black Jewel's parallel universe
- Can tank Bowser's fire breath, which can instantly melt and evaporate all the ice covering an entire golf course
- Should also generally be comparable to Bowser given they've fought so many times
- Bowser was able to survive being on the surface of the sun as it exploded into a supernova, and also likely survived the immediate black hole given that he had somehow escaped his fate ("his fate" being his death, and he escaped it by surviving the blast)
- Bowser has survived several more black holes
- Bowser tanked the point-blank destruction of the Dream Stone (See cosmology section below)
- Can tank attacks from Giant Bowser who could punch a castle around the planet (704.59 gigatons of TNT)
- Giant Bowser was also able to fight Giant Dreamy Luigi, who previously fought the Rodo-Drilldigger, which is the Dream Stone's spirit (See cosmology section below)
- Scales to characters who compare to Rosalina, who watches over and protects the universe, and who survived a blast that created a massive black hole and threatened the fabric of the universe
Weaknesses
While Yoshi is extremely powerful, he is not perfect. If he gets too hungry, he can start to hallucinate that anything right in front of him is a fruit, even going so far as to eat Luigi on accident because he thought he was holding a pineapple. If he gets attacked, he can sometimes panic and run around uncontrollably, even going as far as to run off cliffs. Quite a few of his power-ups are only temporary, and others require him to hold something in his mouth, which limits his eating capabilities.To clear some things up...
Cosmology
You probably saw earlier that there were several references to the Dream Stone and Dark Stone that referenced the cosmology, with no elaboration as to how strong they are. That is because explaining the power of the Dream and Dark Stones is fairly complicated. The Dream Stone is made up of every happy dream and powered by every dream, and the Dark Stone is the dark counterpart to that, being formed of every nightmare. There are three games in the Mario franchise that have a focus on Dreams and Dream Worlds: Super Mario Bros. 2, Mario Party 5, and Mario & Luigi: Dream Team. While they are all separate games and stories, there are consistent details about the Dream Worlds that we can use to find out how powerful the Dream Stone and Dark Stone are.
Dream Worlds are shown to have entire stars and constellations in them, signifying they are much larger than they appear. However, that is not the limit to their size, as it is likely that individual Dream Worlds are universes. Dream Worlds are referred to as such, "worlds", by Prince Dreambert, who also calls the main universe "the real world" indicating that they are comparable in nature. Misstar, a Star Spirit that guards the Dream Depot (which is where all dreams are located), calls one of the dreams a universe, and Eldstar, another Star Spirit, also calls it a universe as well as stating it is infinite in size. These dreams are once again called universes in the manual to Mario Party 5. Subcon, the dream world from Super Mario Bros. 2, is also referred to as a universe.
So Dream Worlds are universes, but individual Dream Worlds are also shown to be in separate dimensions, as Zeekeeper is said to be crossing through dimensions in his boss fight in the Dream World. Additionally, in order for Kamek to go to another dream, he had to go through the real world, again indicating that they are in separate dimensional spaces.
So now that we've established that individual Dreams are entire universes, separate from one-another, but how many are there powering the Dream and Dark Stone?
Well to start, BS Super Mario USA, the sequel to Super Mario Bros. 2, states that there are as many Subcons as there are people dreaming. In addition, other games say that many new dreams arrive at the Dream Depot every day, and it is shown that every time someone falls asleep a new Dream World is created. So at bare minimum, there'd be as many dreams as people who sleep in the Mario universe, so how many is that? Well, as mentioned above in the Speed section, the Mario universe has many statements to being infinite in size, from reliable sources like Tippi, the Star Spirits, and narration. On its own, that doesn't mean there are automatically infinite dreams. However, an alien from Super Paper Mario, who Tippi states drives his thoughts through endless space (meaning he knows a lot about the universe), says that the infinite space is filled with dreams. This would, theoretically, mean that there are an infinite amount of dreams.
There is more to back this up, as Paint is shown to be a sentient concept. It is shown to have a mind of its own and is able to fall asleep, so it should be capable of creating Dream Worlds like everything else. This is important as Paint is shown to make up everything, both matter as well as empty space. Now I am not saying that each individual drop of Paint dreams, but every object that has Paint should be able to dream. This is backed up further by Paint being stated to give life to the world, and without Paint things cannot be alive. This would mean that there doesn't need to be an infinite amount of beings, or even an infinite amount of objects, as empty space would logically fill up the rest of an infinite universe, and that is shown to have Paint as well. This would line up with what the alien said that the infinite space is filled with dreams.
It should also be noted that Paint is shown to work the exact same way in alternate, parallel universes, so dimensions like Outer Space and the Painting Worlds would also be contributing to these dreams.
However, this is not the end of it. It is shown that characters who are currently in a Dream World are still able to fall asleep and create new Dream Worlds on top of that. Dream Worlds naturally have many characters and creatures native to them, as well as having a Day/Night cycle and being stated to be infinite in size, should mean that, like the real world, dreams themselves have the ability to create an infinite amount of Dream Worlds on top of that. Thus solidifying the number of Dream Worlds to be infinite.
Now I am aware this sounds like me taking specific things from several different games and combining them in a way that was never intended, and that is a fair assumption. However, all of the concepts I have brought up are important to their game, and even though they likely were never meant to overlap with stuff from other games, that doesn't mean that they don't exist outside the scope of that game. Within the Mario universe, all of these things are fact, we just only focus on one idea at a time because that's how these are designed. I am not adding anything that wasn't there already, I am simply drawing a logical conclusion based on all the evidence from the games.
- Dimensions being infinite in size is important to Super Paper Mario
- Dream Worlds being plentiful is important to Mario & Luigi: Dream Team
- Paint being literally everywhere is important to Paper Mario Color Splash
And it just so happens that they line up with each other well, with statements from Super Paper Mario and Mario Party 5 just adding more consistency to this line of reasoning.
In summary, there is more than enough reason to believe that the number of Dream Worlds powering the Dream Stone is infinite.
How does it scale + is it consistent?
As you've seen in the Feats section, there are several times where characters should scale to the Dream Stone or Dark Stone. Most famously, there is Mario and Luigi defeating Dreamy Bowser, surviving his attacks and being able to harm him. Dreamy Bowser is being powered by the full power of the Dream Stone. Now this is typically seen as just an outlier on most vs sites, but is actually consistent with other showings throughout the game.
- The Zeekeeper shattered the barrier that was being powered by the Dream Stone
- Mario is able to take a direct attack from the Zeekeeper
- Mario is the reason the move Drill Stomp does damage, as the more spins Mario does, the more damage is dealt. Drill Stomp is able to hurt Zeekeeper
- Giant Dreamy Luigi is also able to fight and at multiple points overpower the Zeekeeper
- Giant Dreamy Luigi also fought the Robo-Drilldigger, who is the Dream Stone's spirit
- Later on in the game, Giant Bowser is able to fight Giant Dreamy Luigi and hold his own against him in a lengthy battle
- During that battle, Kamek creates a spell that is able to harm Giant Dreamy Luigi, and then survives that same spell reflected back at him
- Peach and Starlow's magic is able to shatter the Dream Stone, and Bowser is able to survive that destruction point-blank
- Mario can destroy Nightmare Chunks, which is something Prince Dreambert cannot do, and Prince Dreambert is strong enough to overpower Antasma when he was in possession of the Dark Stone
- Antasma shatters the Dark Stone as well
As you can see, there are many times that the characters do something that would let them scale to the full power of the Dream Stone. In my opinion it is too much to be considered an outlier and is quite consistent for characters to scale to this level.
But shouldn't Dreamy Bowser be much stronger than regular Bowser?
Not really. Bowser has several forms throughout the series that, logically, should probably be stronger than base Bowser, and yet characters are still able to keep up and fight them. One good example is Giant Bowser. I've already gone over Yoshi being able to hurt him by throwing eggs, as well as taking his attacks, in both Yoshi's Island DS and Yoshi's New Island, but there's also Mario physically being strong enough to hurt him in Super Mario Galaxy 2, and characters being able to survive hits from the Junior Clown Car while identical attacks could hurt and eventually take out Giant Bowser in New Super Mario Bros. U. Other "stronger" forms, like MegaDragonBowser, Grand Star Bowser, Black Paint Bowser, Bowcien, and Shiny RoboBowser fall into this as well, with Mario and others still able to keep up with these forms.
There is clear precedent for Bowser to scale to his "stronger" forms, as weird as it may seem. Dreamy Bowser himself makes sense to not be drastically stronger than base Bowser, since the point of getting the Dream Stone wasn't for a power-amp, it was for it's wish-granting abilities, which is clearly what Bowser was planning to use the Dream Stone for anyway.
Why are you using feats from Paper Mario?
So I do plan on having a blog eventually that will go in depth on what I consider canon and non-canon for the Mario series and why that is, but I figured I should talk about Paper Mario specifically as I am guessing that will be the most controversial inclusion.
I don't want to spend too much time on this, so if you're curious read this post on Reddit I wrote about Paper Mario being canon, as well as Mario and "Paper Mario" (from the Paper Mario games) being the same character, as well as anyone else from those games. The Paper characters we see in Mario & Luigi: Paper Jam are not the same characters as the ones from the Paper Mario series, as their appearances in the game are inconsistent with portrayals in Paper Mario Sticker Star. I promise I will go over all of these in more detail eventually on a future blog.
If you need any more evidence, Shigeru Miyamoto himself has stated that Mario and Paper Mario are the same characters, so there's not much to argue against.
Immeasurable speed Mario characters?
Maybe? It's entirely possible, but I don't fully buy into it, which is why it's not in the speed section. Basically, the argument is this: The worlds in Super Mario Galaxy 2 are separated in both space and time, and while in the cutscene Starship Mario is going through a portal, afterwards it appears to not need it to travel between worlds. This would mean that it would be traveling beyond space and time, and thus immeasurable speed. However, this is likely not how it is actually happening despite appearing as such. This is because, while the Grand World Map shows them not needing a portal, the World Map still requires Mario to go through portals. Additionally, when referring to the Grand World Map, Lubba states that the power of the Grand Stars is what allows you to travel through space and time. This is important because unlike the Power Stars, the Grand Stars are not used as fuel for Starship Mario. Instead they are used to create the portals, and that is it. The "power of the Grand Stars" is exclusively talking about the portals made, so moving on the Grand World Map still requires Starship Mario to go through portals even if it isn't explicitly shown.
There's also arguments to be made for moving within "timeless voids" or "realms beyond time and space", which are abundant in the Mario series. Mario can move in the Woah Zone, which is a dimension beyond space. Luigi moves in the Rapturous Ruins, where time and space are lost to nothingness. Mario can move in the area where he uses Cutout, which is transcendent to space and time. However, I am not confident in calling any of these truly immeasurable speed feats. At best, I feel they are proving to give these characters a resistance to time manipulation, but not outright immeasurable speed. In general fiction doesn't usually portray "timeless voids" the same way as moving in stopped time, which would realistically only be a speed feat if the character was doing it through sheer speed (for example, Archie Sonic) and otherwise would again be just a resistance to time stop.
Cutout is probably the best argument since it actively "transcends time and space", but that's likely just a byproduct of the specific move and not actually done through sheer speed. If someone reacted to Mario doing it, then yeah I could see immeasurable speed scaling to other characters (Like Dante from DMC reacting to Argosax's teleport which similarly transcends time and distance), but no one does that, and in fact everyone else always stays frozen in time.
Tl;dr - I don't buy immeasurable speed Mario characters, and they should only be used as an absolute extreme highball.
Summary
Advantages:
- At least Universe+, likely Multiverse–Multiverse+ level AP and Durability
- MFTL+ (mid quadrillions to low quintillions c), possibly Infinite speed
- Extremely athletic and acrobatic
- Large amount of experience when composited with all Yoshis
- Eggs are extremely versatile weaponry
- Doesn't actually need to eat an opponent to get more eggs
- Several abilities like transmutation can instantly end a fight
- Power Stars grant a wide variety of powers, and he can create them anytime he wants
- Several ways of increasing his physical stats
- Has a giant mech like what the heck that's so cool
- Calls himself a Space Dragon
- Not the step-dad, but the dad that stepped up
Disadvantages:
- Can be somewhat cowardice sometimes
- His hunger can get the better of him
- Many of his power-ups overlap or are straight-up irrelevant
- Several power-ups are only temporary
- Smash gameplay is incredibly one-note
- Got completely shafted in the Mario Movie
- Tax fraud
Hey! It's my first actual blog post here. This was really fun to make and I plan to make more of these in the future. Though I won't just do Mario characters, there'll be a good variety and there won't necessarily be a theme to them outside of just "characters I want to talk about". Next one will probably be over Dr. Doofenshmirtz from Phineas and Ferb, so be on the look out for that whenever it eventually comes out. Thanks for reading, and I hope you learned something about Yoshi you didn't know before. See y'all next time!
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